Search Issue Tracker

0
votes
Fixed

Project Browser - Support text description with a screen shot

Docs - Manual

-

Jan 20, 2015

-

Version/s: 5.0.0b20

Maybe it would be a help for user to support the following part of the text with a screen shot, so user knows exactly how to change ... Read more

0
votes
Fixed

API Updater not run in some scenarios

Scripting

-

Jan 20, 2015

-

Version/s: 5.0.0b20

Read more

0
votes
Fixed

PlaymodeStateChanged is not triggering

Editor - Other

-

Jan 20, 2015

-

Version/s: 5.0.0b20

Read more

5
votes
Won't Fix

[SpriteEditor] Multiple sprites aren't sliced correctly when sprites are...

2D

-

Jan 20, 2015

-

Version/s: 5.0.0b20

To reproduce: 1. Open attached project 2. Open test scene 3. Open scene view 4. Select player 5. Move player up or down 6. Notic... Read more

0
votes
Fixed

DynamicGI.indirectScale can be set outside of 0-5 cap, and it affects ba...

Global Illumination

-

Jan 20, 2015

-

Version/s: 5.0.0b20

If you are setting an Indirect Intensity through General GI, you can set it from 0 to 5. However, with DynamicGI.indirectScale, you ... Read more

0
votes
Fixed

There is no note that int's in Lightmapping.GetTerrainGIChunks are ref's

Docs - Scripting Reference

-

Jan 20, 2015

-

Version/s: 5.0.0b20

The scripting reference lists Lightmapping.GetTerrainGIChunks(Terrain terrain, int x, int y) when it actually should say Lightmappin... Read more

1
votes
By Design

[API] Setting the lightmap manually during playmode does not work outsid...

Progressive Lightmapper

-

Jan 20, 2015

-

Version/s: 5.0.0b18

Setting the lightmapping settings to use a certain lightmap and the renderers to use the lightmapping data has no effect outside the... Read more

0
votes
Fixed

Calling Lightmapping.Clear while a Bake is in progress returns &GetLight...

Global Illumination

-

Jan 20, 2015

-

Version/s: 5.0.0b20

If you call Lightmapping.Clear while baking, the error message returned makes no sense at all: &GetLightProbes() == ::GetLightProbe... Read more

0
votes
Fixed

[ReflectionProbes] Mismatch in Lighmapping.BakeReflectionProbe between S...

Global Illumination

-

Jan 20, 2015

-

Version/s: 5.0.0b20

In Scripting Reference, BakeReflectionProbe has only one parameter inside of it - ReflectionProbe probe. However, when writing the c... Read more

0
votes
By Design

Lightmapping.isRunning causes a freeze if it is put in a while-loop

Global Illumination

-

Jan 20, 2015

-

Version/s: 5.0.0b20

If you try to put Lightmapping.isRunning in While loop condition, and execute the code (for example, using BakeAsync and then checki... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.