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You cannot draw a Transition from "Any State" to Sub-State Machine
To reproduce: 1. Open any project 2. Open any animator window 3. Make sure you have a state, a Sub-State Machine and "Any State" (... Read more
Sprite packer is not always enabled
Installed 4.6RC1, created project and opened sprite packer via window but it was disabled. As of beta15 it should always be enabled. Read more
2D-Sprite shown in scene like 3D-object
2D-Sprite shown in scene like 3D-object when you drag the sprite in 2D scene view, the Editor SHOULD switch to the new RectTransfor... Read more
Animator Window, Layers list get's a scrollbar even when there's suffic...
To reproduce the issue: 1. Open any project 2. Open Animator window (for any animator controller) 3. Make sure there's at least two ... Read more
Text inside multiline text box always jumps back to first line when losi...
- Open scene Controls in the GUI demo project - Type 10 lines of text in the Multiline text box - Select the Singleline text box No... Read more
Regression: Stretched sprites in sprite packer
1. Open the attached project with 4.6.0b20 or newer 2. Open 'scene' 3. Open sprite packer ( Window->SpritePacker) 4. Press Pack 5. ... Read more
When creating new project and set the name with a directory that is alre...
Create a new project Set a a name with a directory that already exist Select the 'replace' button Try to save ... but nothing happen... Read more
Build gets stuck saying "Building level 0: testscene (Enlighten - Cluste...
Open the attached project, go to Build Settings and try to build a standalone player. The build start, but never passes over "Buildi... Read more
Crash when trying to build for Web GL
Try to build the attached project for WebGL. You will get the error: Unhandled Exception: System.Reflection.ReflectionTypeLoadExcept... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow