Search Issue Tracker
Mask turns pink when mask is toggled during the pause
How to reproduce: 1. Open the attached project 2. Play the scene and press pause 3. Select the MaskImage element 4. Try toggling the... Read more
[SphereCollider] Surface normal on hit is inversed
Steps to reproduce: 1. Open attached project "SphereColliderBug-12June2015.zip" 2. Open "SphereColliderBugScene" scene 3. Press pla... Read more
[WP8] Editor crashes when building for Windows Phone 8
To reproduce: 1. Open attached project 2. Build for Windows Phone 8 3. Editor crashes Read more
[ExecutionOrder] OnTriggerEnter2D is called before Start if object is in...
Steps to reproduce: 1. Open attached project 2. Open "Untitled" scene 3. Run it 4. Open console and notice that OnTriggerEnter2D is... Read more
Loading B&W jpg image in runtime produces incorrect result
Steps to reproduce: 1. Open attached project's scene "Test". 2. Enter play mode. 3. Black and white image loaded on runtime has some... Read more
IL2CPP (iOS) build fails when removing scripts between builds without re...
-Build attached project for iOS with IL2CPP -Delete everything in Assets folder -DON'T close the Editor -Build once again to a diffe... Read more
Applying a change to texture import settings null reference error
1. create a Layout where the Sprite Editor is a tab in a frame 2. import some sprites/textures and then close the Editor 3. re-open ... Read more
DX11 refcount assert printed in editor with some 3rd party tools
There are many situations when this assert gets printed to the Console: refCount == 0 (D3D11Utils.cpp Line: 117) One way to reprodu... Read more
[Model] Crash when model with BlendShapes has Normals set to None in Imp...
Steps to reproduce: 1. Open attached project 2. Select "Assets/repro.FBX" 3. Set "Normals" to "None" and disable "Import BlendShape... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window
- [Silicon] Freeze/crash on BrotliDecoderDecompressStream when using System.IO.Compression.BrotliDecoder.TryDecompress