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Visual Studio update 4 issue
Users with Visual Studio update 4 are having issues. Forum thread: http://forum.unity3d.com/threads/windows-8-1-system-typeloadexce... Read more
[Plugin] C++ plugin that performs D3D11 texture operations crashes
Crashes on native Windows installation following these steps: Reproducing the Crash: 1. Open attached project 2. Open 'Scene' 2. Hi... Read more
[Performance]Time taken Camera.Render.Culling.ParticleSystem.Prewarm inc...
Culling.ParticleSystem.Prewarm takes longer to start the longer the Particle System was culled. To Reproduce: 1. Open the scene in... Read more
Moving a Terrain object causes a crash
Add a terrain to a scene on b14, try to move it on the y axis, crash. Scene cannot be opened anymore until the terrain prefab is del... Read more
[EventSystem] Enabling stripping causes some UI event calls to fail
Enabling stripping causes some UI event calls to fail and throw NullReferenceException Read more
[EventSystem] When holding button down on mobile unwanted events are raised
When holding down uGUI button on android, unwanted events are called Read more
Light map parameters text overlap
Light map parameters text overlap Read more
Ambient source and baked sky light in lighting don't have tooltips
ambient source and baked sky light properties in lighting don't have tooltips Read more
Some projects with plugins cannot be build on Windows
When building project on windows, some plugins spew this error: "java.util.zip.ZipException: error in opening zip file" and prevents... Read more
When Animator Window visible - it uses 10 - 20 % of CPU
When Animator Window visible - it uses 10 - 20 % of CPU 2) How can we reproduce it using the example you attached 1 Create new proj... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Packman: The same asset data is displayed differently in "Import" and "Remove" popups
- Reference to a deleted GameObject becomes "None" instead of "Missing" when the GameObject is restored with undo after entering and exiting Play Mode
- Size value in Particle System Curve's tab is highlighted with selection across all tab header
- Particle System Curve's Presets window has no visual indication of what preset is selected
- Blur shader doesn't work when the "Scene Color" Node is attached to the UI "Output" Node