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Contract wars OSX: barrel aim wrongly results in auto fire
-e: when playing on OSX the right-click function to aim down the barrel results in you emptying the clip instead -tested and fails ... Read more
Creating the Avatar manual issues
Manual/class-Avatar.html "you can specify what kind of rig it is in the Rig tab of the ModelImporter options." "Model Importer" – m... Read more
Offset text in UsingHumanoidChars manual
Offset text in UsingHumanoidChars manual Manual/UsingHumanoidChars.html There is offset text around the print screen. It should be... Read more
Issues in Using Animation Curves manual
Issues in Using Animation Curves manual /Manual/animeditor-AnimationCurves.html a) In the section "Adding and Moving Keyframes" th... Read more
Using Animation Editor content issues
Unity 5.0.0b20/Editor/Data/Documentation/en/Manual/animeditor-UsingAnimationEditor.html a) the previous/next buttons are not introd... Read more
[AssetServer] Commit history is lost after importing a project to 4.6.2
To Reproduce: 1. Create a project in Unity 4.5 (tested with 4.5.4f1). 2. Add this project to the Asset Server. 3. Do a couple of co... Read more
Animation View Guide docs contains a misleading link
Issue with the link at: Unity 5.0.0b21/Editor/Data/Documentation/en/Manual/AnimationEditorGuide.html "Animation Import" link goes t... Read more
Animation Clips docs missing bullet points
Unity 5.0.0b21/Editor/Data/Documentation/en/Manual/AnimationClips.html missing bullet points under section Animation Created and ... Read more
Wrong style of the text under images(2D Blending)
Wrong style of the text under images(2D Blending) 1. What happened 2. How we can reproduce it using the example you attached 1 Ope... Read more
Wrong style of the text under images(1D Blending)
Wrong style of the text under images(1D Blending) 1. What happened 2. How we can reproduce it using the example you attached 1 Ope... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Resources.UnloadUnusedAssets() freezes the Editor when releasing Mesh objects
- 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas
- HDRP Cluster artifacts when having more than 100 lights
- ParticleCollisionEvent.intersection generates extremely high values when particles collide while in Play Mode
- Custom attributes are not properly converted to subgraphs