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Can't interact with the standard GUI using a mouse on Android
This is a regression introduced with Unity 4.5. Reproduced on: Google Nexus 5 with Android 4.4.2 with Logitech NX20 mouse Reproduc... Read more
transform on cloth component doesn't move the cloth properly
To reproduce: 1. Open attached project 2. Open importedCloth scene 3. Select Cloth object 4. Enter play mode 5. Move the object usin... Read more
Sphere Colliders list in Cloth has two Colliders per Element
To reproduce: 1. Add a cloth component to any object 2. Unfold sphere colliders list 3. Set the size to 1 Expected result: Element 0... Read more
Using ViewDir in custom Lightmap functions in shaders doesn't work
Open the project. Observe the two pink spheres The sahders on these spheres try and use custom lightmap functions including the op... Read more
Serialized members of reference type are null until "poked" to serialize
To reproduce: 1. Open attached project. It contains a script that contains a few different serialized members 2. Attach the script t... Read more
Instantiation of a prefab containing a rectTransform is not consistent b...
Steps to reproduce: Create a new project. Make a script which instantiates a prefab which is comprised of Panel parent and Text chil... Read more
Array index is out of range errors when using cloth
To reproduce: 1. Open the attached project 2. Select the Plane in the scene (normal plane object, not the child of smallcloth) 3. Se... Read more
The SetAlpha call on a CanvasRenderer does not affect the children of th...
Steps to reproduce: 1. Open the attached project and the scene 2. Press play 3. Observe that two child text elements rendering doesn... Read more
Unity 5.0 crashes when closing or switching projects
To reproduce: 1. Create two empty projects 2. Open one project 3. Open the other project with the same editor 4. Repeat steps 2-3 5.... Read more
Selection in fields on blend tree malfunctions on first select
To reproduce: 1. Import the attached animator. It has a few Blend trees that can be used for testing this 2. Open the animator windo... Read more
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