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Button position is wrong on fullscreen player which aspect ratio is diff...
Steps to reproduce: 1. Open attached project's scene "BrokenButton". 2. Check how button is highlighted. 3. Build and run project. 4... Read more
Profiler's Record setting gets enabled again when re-opening the Profile...
How to reproduce: 1. Open any project 2. Play the scene 3. Open the Profiler window 4. Disable the Recording 5. Close the Profiler ... Read more
GetComponent() allocates memory on each call
How to reproduce: 1. Open attached project 2. Open scene scene.unity 3. Open the Profiler window 4. Enable Deep Profiling 5. Play t... Read more
iOS multiple displays are not working
How to reproduce: 1. Open attached project 2. Open scene Test.unity - Scene contains a script which checks if multiple displays ar... Read more
Adding scene with OpenSceneAdditive and disabling Continuous baking caus...
Steps to reproduce: 1. Open attached project 2. Create new scene. Remove "Directional light" (for ease of seeing a bug) 3. Right-cl... Read more
[Forward|Clear] 2nd camera doesn't clear skybox if main camera has Image...
Steps to reproduce: 1. Open attached project (SSAO bug.zip) 2. Open scene "SSAObug" 3. Make sure that "Anti aliasing" (found in Qua... Read more
[Mesh] "Failed getting triangles. Submesh topology is lines or points" e...
1. Mesh mesh = new Mesh(); 2. Debug.Log(mesh.triangles); 3. Get the error! (which doesn't cause anything bad, but is annoying) Seem... Read more
Canvas: Screen Space - Camera, is not scaled correctly on first play fra...
To reproduce: 1.Open attached project. 2.Open "VRCanvasError" scene located in Assets. 3.Check Pause mode and play the scene. 4.Noti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Depth texture is flipped when specific URP rendering settings are applied
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window