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Duplicate
Votes
64
Found in
5.0.2f1
Issue ID
704405
Regression
No
Button position is wrong on fullscreen player which aspect ratio is different then monitor's
Steps to reproduce:
1. Open attached project's scene "BrokenButton".
2. Check how button is highlighted.
3. Build and run project.
4. Choose 1024x768 resolution on 16x9 monitor. (fullscreen)
5. Hit Play! and observe how button gets highlighted.
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zoehisdunkosA1231
Aug 17, 2024 23:41
I have conducted thorough research across various online sources searching for a solution, but unfortunately, I have not found one yet. Considering the circumstances, I am contemplating whether reinstalling the specific Unity3D versions might be viable. I aim to establish an efficient PowerPoint tracking algorithm for maximizing wind turbine efficiency and recharging the battery pack using a DC solar panel.
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Jan 12, 2021 13:42
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oladamats4
Jun 02, 2020 07:59
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farrukhnawaz
Jul 28, 2019 05:55
I've had this problem as well. The buttons would be in the correct place but when you want to click them, for me I have to get to the left of the button and click for it to work.
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farrukhnawaz
Jul 28, 2019 05:54
I've had this problem as well. The buttons would be in the correct place but when you want to click them, for me I have to get to the left of the button and click for it to work.
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SilverStorm
Jul 11, 2016 12:31
For those still having this issue it seems that the culprit appears to be the option called "Use Dx11" in the Player Settings. Disabling this completely fixed the issue for me. I am using Unity 4.6 but since others are still having this issue in much later versions I am posting the solution that worked for me.
Disabling the setting now enables perfect raycast input detection at ANY resolution windowed or fullscreen.
The use of Dx11 appears to make the scaling in Unity completely go weird, disabling Dx11 allows much better scaling of the game too which is noticeable in the exe build.
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Jill Chang
May 23, 2016 09:23
Same issue here.....
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AnnaB417
Mar 17, 2016 14:18
It is most unfortunate that this issue is marked closed so it cannot be voted on. What is the most recent statement from Unity3D development team regarding this issue?
I just upgraded to Unity 5.3.4, and am STILL experiencing this issue. It is not just in 5.1 and 5.2. I have been searching the internet far and wide for some sort of resolution, but thus far, have not found anything. Do I have to go back and install those Unity3D versions to get the patch? If so, it seems that it would have been included in future patches as well. I cannot finish my product without a resolution to this. Literally. I cannot get the resolution onto the Surface Pro 4 screen, even starting from scratch and building the project on the Surface Pro 4.
What is the status of this? If fixed, would like to know what steps to take to experience that fix.
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