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No way to set InputField's text by script
To reproduce: 1. Open attached project 2. Open Test scene (The test scene has a single input field. Attached is a script that just... Read more
created a new animation and the normal trigger stays on
To reproduce: 1. Open attached project 2. Open "new" scene 3. Press Play 4. View in animator window that the Normal trigger is on 5... Read more
[WP8] Point light lights incorrectly in landscape orientation on WP8
Steps to reproduce: 1. Download attached project and deploy as WP8 app 2. Turn device to face landscape orientation. Notice artifact... Read more
Input field focus doesn't go off when physical mouse is connected to tou...
When physical mouse is connected to touchscreen device, it goes to "PC" mode. Selecting input field with touch input, touchscreen k... Read more
Mouse input doesn't call touchscreen keyboard
Mouse input doesn't call touchscreen keyboard Selecting input field with physical mouse, which is connected to touchscreen device, ... Read more
Serious visual issues with keyboard on iOS8 when changing orientation
Keyboard is displayed badly on iOS8, when orientation is set with Screen.orientation Read more
[ShaderCompiler] There are no dependency tracking between shader and inc...
To reproduce: 1. Open attached project 2. Open scene sample 3. Comment out USE_THE_COLOR define in Assets/Includes/includeme.cginc 4... Read more
OnDestroy order for Transform hierarchy inconsistent between editor and ...
To reproduce: 1) Open attached project (there is one scene, called Untitled) and build standalone player (version tested: OSX) 2) En... Read more
Getting the material of a mesh renderer causes the mesh to become invisi...
Trying to access the material of a mesh renderer through "renderer.material" or "GetComponent<Renderer>().material" causes the mesh ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow