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1
votes
Fixed

No way to set InputField's text by script

UI

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Nov 07, 2014

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Version/s: 4.6.0f1

To reproduce: 1. Open attached project 2. Open Test scene (The test scene has a single input field. Attached is a script that just... Read more

1
votes
By Design

created a new animation and the normal trigger stays on

Animation

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Nov 07, 2014

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Version/s: 4.6.0f1

To reproduce: 1. Open attached project 2. Open "new" scene 3. Press Play 4. View in animator window that the Normal trigger is on 5... Read more

0
votes
Not Reproducible
7
votes
Won't Fix

[WP8] Point light lights incorrectly in landscape orientation on WP8

WP8

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Nov 07, 2014

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Version/s: 4.5.5f1

Steps to reproduce: 1. Download attached project and deploy as WP8 app 2. Turn device to face landscape orientation. Notice artifact... Read more

1
votes
Duplicate

Input field focus doesn't go off when physical mouse is connected to tou...

UI

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Nov 07, 2014

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Version/s: 4.6.0f1

When physical mouse is connected to touchscreen device, it goes to "PC" mode. Selecting input field with touch input, touchscreen k... Read more

1
votes
Postponed

Mouse input doesn't call touchscreen keyboard

UI

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Nov 07, 2014

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Version/s: 4.6.0f1

Mouse input doesn't call touchscreen keyboard Selecting input field with physical mouse, which is connected to touchscreen device, ... Read more

0
votes
Fixed

Serious visual issues with keyboard on iOS8 when changing orientation

iOS

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Nov 07, 2014

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Version/s:

Keyboard is displayed badly on iOS8, when orientation is set with Screen.orientation Read more

6
votes
Fixed

[ShaderCompiler] There are no dependency tracking between shader and inc...

Shaders

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Nov 07, 2014

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Version/s: 5.0.0b11

To reproduce: 1. Open attached project 2. Open scene sample 3. Comment out USE_THE_COLOR define in Assets/Includes/includeme.cginc 4... Read more

0
votes
Fixed

OnDestroy order for Transform hierarchy inconsistent between editor and ...

Scripting

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Nov 07, 2014

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Version/s: 4.5.4f1

To reproduce: 1) Open attached project (there is one scene, called Untitled) and build standalone player (version tested: OSX) 2) En... Read more

0
votes
Fixed

Getting the material of a mesh renderer causes the mesh to become invisi...

Graphics - General

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Nov 06, 2014

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Version/s: 5.0.0b12

Trying to access the material of a mesh renderer through "renderer.material" or "GetComponent<Renderer>().material" causes the mesh ... Read more

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