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Projects list in Unity start screen is messed up
To reproduce:1. Open Unity 5.4.0b2 Actual behavior: projects list is messed up, 2-3 projects shown in each line (see pic below)Expec... Read more
[Mono] NotImplementedException is thrown internally when passing IEnumer...
Steps to reproduce:1. Open user attached project2. Look at console window Expected: All scripts are compiled without compile error m... Read more
Changing AnimatorCullingMode from Always Animate to Cull Completely does...
To reproduce:1. Open attached project ("761215.rar")2. Open "Demo" scene3. Select Maximize on play in the Game window4. Adjust posit... Read more
Shadow disappears when caster goes off screen
To reproduce:1. Open attached project2. Build scene lighting3. Move camera to the right until cube is not visible in game view4. Not... Read more
Crash on Rigidbody2D::RecalculateContacts when removing Rigidbody2D comp...
To reproduce:1. Create new project2. Add new game object3. Add Rigidbody2D component to the game object4. Make prefab from it5. Add ... Read more
UI Button Component OnClick Event List "Minus" Button is Unclickable
To reproduce the issue follow the steps:1. Open "UIButton Fail" project2. Open "Example" Scene3. Using inspector look at button game... Read more
[iOS][Metal] Custom shader compilation fails when using Metal graphics A...
Steps to reproduce: 1. Open the attached project2. Set the graphics API for iOS to 'Metal' (should be set by default)3. Build for iO... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS