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[NavMesh] Not walkable plane under walkable one causes not walkable regi...
Steps to reproduce: 1. Open attached project 2. Open scene "navtest" 3. Notice that "navtest > c(1)" is not walkable mesh. Others a... Read more
Trasition Exit time taken from source state, not destination state
Trasition Exit time taken from source state, not destination state 1. What happened Transistion/State finishes before it's Exit tim... Read more
Switching font and changing font size scrambles another text object
How to reproduce: 1. Open the attached "FontBug" package 2. Open test scene 3. Select one of the Text game objects and change its fo... Read more
[Android][MeshRenderer] Shadow artifacts on mesh renderer with 'Receive ...
Weird shadow artifacts on a mesh with 'Receive Shadows' enabled when running a built application on certain devices. Read more
Built project crashes sometimes with OpenAdapter10 and Behaviour::Transf...
To reproduce: 1.Extract attached "repro.zip" file. 2.Inside it there is a already built project and project source. 3.Run "start_loo... Read more
Inconsistent data loaded from InitializeOnLoad and InitializeOnLoadMetho...
How to reproduce: 1. Open attached project - When opening the project, this output is printed in the console: OnEnable [Static CTO... Read more
DrawMesh memory leak in -batchmode
To reproduce: 1. Build attached project for windows 2. Run build using -batchmode Read more
[Emission] DynamicGI.SetEmissive stops working if play mode is re-entere...
To reproduce: 1. Open attached project 2. Open scene 1 3. Bake lightmaps 4. Enter play mode 5. Select cube and change color on SetEm... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Depth texture is flipped when specific URP rendering settings are applied
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window