Search Issue Tracker
Fixed in 5.2.0
Votes
0
Found in
5.2.0a1
Issue ID
704793
Regression
No
Trasition Exit time taken from source state, not destination state
Trasition Exit time taken from source state, not destination state
1. What happened
Transistion/State finishes before it's Exit time, taking the source exit time instead :(
2. How we can reproduce it using the example you attached
Open attached project
Open Interrupt_BUG scene
Select mangagirl and open Animator
Click Play in the Editor
Click Con2 parameter...
Transition starts, then jumps back to Idle State.
Click Con2 again, to see the bug... again.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Character spacing value is not applied when using a specific font asset
- [Android][IL2CPP] Player crashes on __memcpy_aarch64_simd+276 when invoking native code via a plugin on some ARM64 Android devices
- [Android]Resources fail to load when the AAB build contains a large Addressables Bundle
- Unity is loading internal version of SharpZipLib instead of local version
- The Context Menu items are ordered incorrectly
Add comment