Search Issue Tracker
Fixed in 5.2.0
Votes
0
Found in
5.2.0a1
Issue ID
704793
Regression
No
Trasition Exit time taken from source state, not destination state
Trasition Exit time taken from source state, not destination state
1. What happened
Transistion/State finishes before it's Exit time, taking the source exit time instead :(
2. How we can reproduce it using the example you attached
Open attached project
Open Interrupt_BUG scene
Select mangagirl and open Animator
Click Play in the Editor
Click Con2 parameter...
Transition starts, then jumps back to Idle State.
Click Con2 again, to see the bug... again.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment