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[Android][MeshRenderer] Shadow artifacts on mesh renderer with 'Receive Shadows' enabled
Weird shadow artifacts on a mesh with 'Receive Shadows' enabled when running a built application on certain devices.
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View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Particle System prefab doesn't simulate when in prefab mode and the Editor is playing but paused
- Cannot move/rotate/scale static objects in prefab mode when playing
- No proper error message when mismatching player build and editor version
- PhotoCapture has a very low framerate
- Detail Maps packed differently in Built-in vs URP