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[AssetBundle][CacheServer] Asset bundle names are not properly imported ...
How to reproduce: 1. Create a new project 2. Download Cache server http://unity3d.com/unity/collaboration/ 3. Go to Edit> preference... Read more
[AssetBundles] GameObjects in a Scene Loaded from an AssetBundle Lose Th...
Reproduction steps: 1. Open the attached project "TwoScenesOneMesh" 2. Open the scene "Loader" 3. From the menu select Simple Bundle... Read more
IL2CPP produces invalid code with EMGU.CV Plugin
The attached Unity and XCode test projects demonstrate two bugs in the C++ code generated by IL2CPP. Download the "case_694436-EMG... Read more
[WWW][Android][iOS] WWW.text and WWW.error properties have inconsistent ...
When WWW.error returns a failed status (4xx, 500, etc), the WWW.error property has a "java.io.FileNotFoundException" string logged o... Read more
Bounce Intensity of directional lights gets ignored by the culling masks
Steps to reproduce: 1. Open attached project's scene "game". 2. Enter play mode and wait for a night. 3. Try changing "Directional l... Read more
Crunched compression not working with 8K textures
To reproduce: 1. Open attached project 2. Select 8K texture 3. Set Max Size to 8196 and Format to Crunched 4. Hit apply 5. Notice ... Read more
[Shader Compiler] Compute shader is not recompiled if included file is m...
Steps to reproduce: 1. Open the attached project 2. Open the 'IncludedFile.cgnic' and uncomment line 4 3. Save the changes and swit... Read more
Crash on exit for Windows 64-bit Standalone players
64-bit Windows players built with Unity 5.1 beta 5 on Windows 7, Windows 8.1, or MacOS 10.10.3 crash when you close the player. 32-... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unrecognized identifier DECLARE_STACK_CB error is thrown when VirtualTexture Property is used with Custom RenderTexture target
- SpriteShapeController.OnWillRenderObject() is ~20 ms when using SpriteShapeController.BakeMesh() and never updating the spline
- Editor freezes briefly when "multi-selecting" TextMeshPro GameObjects In the Hierarchy window in Prefab Mode, if 5 or more Inspector windows are open
- OnEndDrag event not triggered when losing Editor focus during simultaneous Left and Right mouse drag
- Texture displays visual artifacts and has a broken aspect ratio when it is imported in RGB 48-bit format