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[PropertyDrawer.OnGUI] In OnGUI SerializedProperty.type returns Generic ...
Reproduction steps: 1. Open attached project "PropertyDrawerType" 2. Open scene "Test" 3. Select GameObject "Demo" 4. In the Inspec... Read more
[WebGL][Input] Input.GetMouseButton stays True when double-clicked in th...
Repro steps: 1) Open the project and the scene 2) Build and run the project for WebGL 3) In the browser open the console window 4) T... Read more
Missing parameter slider
Missing parameter slider 1. What happened One of the parameter sliders disappear after adding a new Blend Tree 2. How we can repro... Read more
Animator Blend Tree box hides parameter
Animator Blend Tree box hides parameter 1. What happened The parameter slider on the Blend Tree box is hidden by second Blend Tree ... Read more
Pause mode doesn't work as expected in native VR mode
To reproduce: 1.Open any project, enable "Virtual Reality Supported" in player settings. 2.Play any scene, start Pause mode. 3.Keep ... Read more
[WSA] Can't build and run from editor on WSA platform
Can't build and run from editor on WSA platform Repro steps: 1. create an empty project; 2. build and run to WSA platform; 3. error... Read more
[Animator][RootMotion] Animator root doesn't return to initial position ...
Animator with root motion have some strange behaviour. When animations is Stopt root object doesn't comeback to initial position. Th... Read more
OnApplicationPause doesn’t get called when switching from Editor to anot...
In Unity 4, OnApplicationPause gets called with the argument pauseStatus=true when switching from Editor to another application. On... Read more
[SpeedTree] "Scale in Lightmap" setting does not work for SpeedTree trees
How to reproduce: 1. Open attached project 2. Open scene test.unity 3. Select the Broadleaf_Mobile/Broadleaf_Mobile_LOD0 gameobject... Read more
[AABB][Particles] Errors when adding BoxCollider to legacy particles
How to reproduce: 1. Import the ParticleError package and open the included scene (it has GO with ElipsoidParticleEmitter and Partic... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Depth texture is flipped when specific URP rendering settings are applied
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window