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Fixed in 5.2.0



Found in


Issue ID




[Editor] AnimationUtility.SetEditorCurve() is several orders of magnitude slower in Unity 5.1 than in 5.0



How to reproduce:
1. Download and open the attached project
2. Select the FENRIR model, delete half of its clips in the inspector (leave only two)
3. Keep FENRIR model selected and execute the test script from the menu Test -> Test
4. Note that the operation takes well over an hour to complete in Unity 5.1. AnimationUtility.SetEditorCurve() is very slow
5. Check with 5.0, it takes around 6 seconds

Comments (1)

  1. abraksil

    Aug 06, 2015 15:44

    It seems that I have bumped into that issue. But I'm using unity 5.1.2f1

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