Search Issue Tracker
Fixed in 5.2.0
Votes
0
Found in
Issue ID
705299
Regression
Yes
[SpeedTree][Occlusion] SpeedTrees on Terrain crash Editor when Occlusion is almost baked
How to reproduce:
1. Open the attached project "705299occlusion.zip"
2. Open test scene (it has terrain and few SpeedTrees added via terrain tree placing tool)
3. Open Occlusion window and Bake it
4. After Occlusion Culling is almost done Unity will crash
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
jimmikaelkael
Jul 20, 2015 14:40
From what I know the fix is coming with 5.2.
Yog0
Jul 14, 2015 21:11
Still getting this in 5.1.1f1. Is the fix coming out in a future update?
Disabling draw trees on the terrain before going to the occlusion culling window works around.