Search Issue Tracker
Fixed in 5.2.0
Votes
0
Found in
Issue ID
705299
Regression
Yes
[SpeedTree][Occlusion] SpeedTrees on Terrain crash Editor when Occlusion is almost baked
How to reproduce:
1. Open the attached project "705299occlusion.zip"
2. Open test scene (it has terrain and few SpeedTrees added via terrain tree placing tool)
3. Open Occlusion window and Bake it
4. After Occlusion Culling is almost done Unity will crash
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
jimmikaelkael
Jul 20, 2015 14:40
From what I know the fix is coming with 5.2.
Yog0
Jul 14, 2015 21:11
Still getting this in 5.1.1f1. Is the fix coming out in a future update?
Disabling draw trees on the terrain before going to the occlusion culling window works around.