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[Resource busy:: Mac] Opening new project throws "Resource busy" dialog ...
On Mac, every time a project is opened using the "open project" option a dialog pops up: Resource busy Steps to repro: - Launch un... Read more
[Win] The main window is sometimes positioned incorrectly at startup whe...
To reproduce: 1. Make Unity fullscreen 2. Restore down 3. Move window around (if having two monitors then make the window wider than... Read more
[WP8.1] Black Screen Flash after Splash Screen on WP8.1
To reproduce: 1. Open attached project (repro705514.zip) 2. Build attached project for WP 8.1 3. Deploy solution to phone 4. Notice... Read more
Shaders: SV_TARGET (uppercase) pixel shader output semantic fails GLSL/M...
SV_Target works, but SV_TARGET either generates bogus GLSL code, or gives cryptic error message for Metal Read more
[Collisions][Vertices] Vertices react as a collider when AddForce is used
1) Open my attached project and launch scene mesh_edge_bug 2) Play it and move the ball with arrows 3) Notice that it is jumping, ev... Read more
[iOS][GLES] Texture2D::ReadPixels reading black texture on iOS
How to reproduce: 1. Open attached project 2. Open scene Untitled.unity 3. Build to iOS and run - Notice how the little window in ... Read more
[Editor] AnimationUtility.SetEditorCurve() is several orders of magnitud...
How to reproduce: 1. Download and open the attached project 2. Select the FENRIR model, delete half of its clips in the inspector (l... Read more
[SpeedTree][Occlusion] SpeedTrees on Terrain crash Editor when Occlusion...
How to reproduce: 1. Open the attached project "705299occlusion.zip" 2. Open test scene (it has terrain and few SpeedTrees added via... Read more
Vuforia plugin crashes on iOS
1) Download and open project 2) Build and run on iOS 3) Notice crash Reproduced on 4.6.6p2 using iPhone 4 (7.1.2) and iPad Air 2 (8.1) Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Depth texture is flipped when specific URP rendering settings are applied
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window