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Profiling doesn't work on Tegra (crashes the game)
While using android profiler on tegra devices the game crashes Read more
uGUI Panel with a canvas component disappears in play mode
To reproduce: 1. Create a uGUI panel 2. Add a canvas component to the panel 3. Enter play mode - notice that the panel becomes invis... Read more
MonoDevelop/VisualStudio project generation doesn't work if project is o...
An ease workaround is to map the network (UNC) (assign a letter) instead of using the UNC path directly Read more
Android Builds Don't Include Tangents for Sprites
Within the Android build, the light source does not take the orientations of the vertices into account, indicating the missing tange... Read more
OSX: Editor hangs for a second when selecting gameobjects using the arro...
Steps to reproduce : - import the Lux package form the Asset Store - open the scene - type spec in the search bar - navigate with a... Read more
Navigating using the arrow down deselects the search field before select...
Steps to reproduce : - import the Lux package from the Asset Store - open the scene - in the Hierarchy's search bar type "mat" - na... Read more
Unity crashes when loading StructureMap plugin
Steps to reproduce: 1. Download attached project. The project contains StructureMap plugin (https://www.nuget.org/packages/structure... Read more
WP8 app hangs when calculating a specific navmesh path
To reproduce: 1. Open the project attached 2. Build for wp8 and open up the solution on VS 3. Deploy 4. In the game walk up to the c... Read more
[WSA] Anti Aliasing does't work on Windows Store Apps
Anti Aliasing doesn't work on Win Store Apps. Reproducible on 4.3.4f1, 4.5.0, 4.5.1, 5.0.0 versions; Repro steps: 1. Open new proje... Read more
Getting the Terrain physics material will try to set a default one resul...
Steps to reproduce: 1. Open the attached project and the scene 2. Press play 3. Observe the error: Setting the Material property is ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PrepareDrawShadowsCommandStep1 when entering the Play Mode in a specific project
- Physics Layer Collision Matrix's Layer names, checkboxes and hover highlights become misaligned when the Editor's UI Scaling gets changed
- Light/shadow information on an edge of a Terrain tile creates a seam with an adjacent Terrain tile when baking a LightMap
- "Missing types referenced from component UniversalRenderPipelineGlobalSettings on game object UniversalRenderPipelineGlobalSettings..." warning is thrown after switching the Platform to tvOS
- “Metal: Error creating pipeline state (Universal Render Pipeline/2D/Sprite-Lit-Default): Vertex attribute BLENDINDICES0(5) of type uint4 cannot be read using MTLAttributeFormatFloat2 (null)“ when setting GPU Skinning to GPU after opening the project