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Moving generated mesh in play mode causes crash
To reproduce the bug please follow the steps 1. Open "case_679817-Virtual_Warefare" project 2. Open scene 3. Run scene in editor 4. ... Read more
EditorGUI.FloatField cannot return "Infinity"
To reproduce: 1. Import attached script to project 2. Select window->Bug Test 3. Type infinity into first field 4. Notice that 3.40... Read more
Crashes while building assets for scene 0
Steps to reproduce: 1. Open attached project '679591.zip' 2. Try to build scene 'u'. 3. Unity freezes on 'building assets for scene 0' Read more
When selecting 'create new project' you get message "trying to connect" ...
1. open unity and in the homescreen/launcher select 'create new project' 2. before the window changes to the project naming window, ... Read more
Returning license produces a bug reporter when unity closes
1. I could only repro this when back end did not respond to return license request 2. in one session in unity I attempted to return ... Read more
You're not supposed to be able to skip survey when selecting personal li...
This might not be a bug with new flow but submitting to be sure. 1. activate unity personal so that you get the survey 2. scroll to... Read more
If 'return license' is selected and never gets response, it will eventua...
1. open manage license window and select return license 2. Once confirmed a progress circle will appear 3. stays like that for aroun... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- “ArgumentOutOfRangeException” after saving, reseting and re-add Default Tile Palette Tools to the list in Preferences window