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[WSA] missing rendering path option in player settings
Workaround: rendering path is shared between platforms. Select it from standalone platform or change it on game camera. Reproducibl... Read more
Sprite Atlases take twice the size in memory in OpenGL ES 2
Sprite Atlases take twice the size in memory in OpenGL ES 2. A 1024x1024 texture, 32 bit takes 4 mb in ram when used as a normal tex... Read more
[iOS] Coroutine never resumes if a WWW request is disposed after 'yield ...
To Reproduce: 1.Open WWW_Dispose_Repro.zip (attached to the comment) 2. Run it in editor, observe that (YieldReturnTest.cs): -in ... Read more
[PhysX]Huge physics spikes in Profiler on some Android devices
Profiler shows Physics spikes on some Android devices every several seconds Read more
[iOS] Memory leak in GetPixels and GetPixels32
To Reproduce: 1. Open & deploy the attached project to iOS. 2. After run transfer the debug session to instruments profiler. 3. Obs... Read more
[AssetBundles] Asset Bundles break references when loading
How to reproduce: 1. Open attached project 2. Delete the AssetBundles folder from the root directory of the project 3. Go to menu A... Read more
Inconsistent collisions when colliding with surfaces made of one collide...
Reproduction steps: 1. Open the "Inconsistent collisions case_675247" project that I've attached. 2. Open and play the "TestScene" ... Read more
Finally block is not called when using WebGL player
Steps to reproduce this issue: - Open the attached project - Add the attached scene to the build - Select WebGL as build target - C... Read more
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Latest issues
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