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0
votes
Fixed

[iOS][IL2CPP] Application crashes on launch when 'renderer is ParticleSy...

IL2CPP

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Jan 15, 2016

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Version/s: 5.3.0f4

Steps to reproduce: 1. Open attached project2. Build 'MainScene' for iOS with IL2CPP scripting backend3. Build the generated Xcode p... Read more

0
votes
Fixed

[VR] Missing shadows in VR mode players with Forward and Legacy Deferred...

VR

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Jan 14, 2016

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Version/s: 5.4.0b2

A regression in Unity 5.4.0b2 makes shadows disappear in VR mode when Legacy Deferred or Forward is used as the rendering path. This... Read more

0
votes
Fixed

[Android]Lighting is chopped/gone on Samsung Galaxy S6 edge in forward r...

Android

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Jan 14, 2016

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Version/s: 5.3.1p2

To reproduce:1) Open attached project and scene inside it2) Make sure "Rendering Mode" in "Player Settings" is "Forward"3) Build and... Read more

0
votes
Won't Fix

Crash using WebBrowser from System.Windows.Forms plugin

Scripting

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Jan 14, 2016

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Version/s: 5.3.1f1

How to reproduce:1. Open the attached project2. If you get some compiler errors, switch platform to Android3. Open and play View sce... Read more

0
votes
Fixed

[Shuriken] Limit velocity over lifetime allows negative values

Shuriken

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Jan 14, 2016

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Version/s: 5.4.0b2

Steps to reproduce: 1. Download and import attached project.2. Open scene: main.3. Play.4. Select GREEN particle system in Hierarchy... Read more

1
votes
Fixed

App freezes on iPhone 4 when the device is rotated during splash screen ...

iOS

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Jan 14, 2016

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Version/s: 5.2.3p3

Steps to reproduce: 1. Open attached project2. Build and deploy to iPhone 43. Launch the application4. When the splash screen appear... Read more

0
votes
By Design

[Shuriken] Sub-emitter does not emit stretched particles if their speed ...

Shuriken

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Jan 14, 2016

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Version/s: 5.2.4f1

Steps to reproduce: 1. Download and import attached project.2. Open scene: main.3. Play.4. Select GREEN particle system in Hierarchy... Read more

0
votes
Fixed

[AW] Dopesheet first edit not registered

Animation Window

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Jan 14, 2016

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Version/s: 5.4.0b2

1. What happenedThe first time I edit the timing of a key in the Dopesheet, the edit is not registered. You can see this by swithing... Read more

0
votes
Duplicate

Moving Component Up or Down does not support Undo

Inspector Functionality

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Jan 14, 2016

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Version/s: 5.4.0b2

To reproduce the issue follow the steps:1. Create a GameObject2. Attach a few of components to the GameObject3. Right-click a compon... Read more

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