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Code-created TerrainData marked with "HideFlags.DontSave" crashes editor...
Steps to reproduce: 1. Open attached project's scene "Test". 2. Exit Unity Editor. 3. Editor crashes. Crash is caused by HideFlags.... Read more
[Mask] Masked image bleeds out into another gameObject with a disabled m...
Reproduction steps: 1. Open attached project (ReproProject.zip) 2. Open the "test" scene 3. Select the "Panel" gameObject (under Can... Read more
[UNET] When using SyncListStruct and connecting to host error appears: "...
Reproduction steps: 1. Open attached project 2. Build and run the project (set it as host) 3. Open and play the "offline" scene 4. J... Read more
Memory leak when shadows are turned on (5.2 regression)
To reproduce: 1. Open the project in "repro.zip" 2. Open the scene "testscene" 3. Build it to windows 4. Open task manager 5. bring ... Read more
[UNET] SyncList passes wrong itemIndex to callback method when the opera...
Reproduction steps: 1. Open attached project 2. Open and play the "offline" scene 3. Start host (the "LAN Host (H)" button) 4. Obser... Read more
[Crash] Calling SkinnedMeshRenderer.BakeMesh crashes at Mesh::SetChannel...
Steps to reproduce: 1. Open attached project 2. Open scene "repro" 3. Run it 4. Observe a crash Note: BakeMesh.cs has simple scrip... Read more
Importing lighting data asset bigger than 2GB fails.
The size of the byte array storing the blob of Enlighten data fails be deserialized properly, which leads us to attempting to alloca... Read more
Multiple object are created in the hierarchy tab when more than one asse...
1. Open attached "Test1" Unity project. 2. Shift select all assets in the project tab. 3. Right click on the hierarchy tab and choos... Read more
[OldGUI] GUIText has line spacing is way smaller compared to previous ve...
Steps to reproduce: 1. Open attached project 2. Open 'game' scene 3. Notice how the smaller line spaces affect the text (for exampl... Read more
AssetBundle names not listed in correct alphanumerical order
Steps to reproduce: 1. Open attached project 2. Select the 'New Material' 3. At the bottom of the Inspector, add 6 asset bundle nam... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Adaptive Probe Volume “No Adaptive Probe Volume in Scene” warning is shown only on the first time and is never shown again when baking the Adaptive Probe Volumes with all the Adaptive Probe Volume components disabled
- “NullReferenceException” thrown in Console when changing Profile field to ‘DefaultLookDevProfile’ in Lighting window after deleting Directional Light
- "GardenDraft_LightingSettings" Asset is included in the URP Sample Template
- “Releasing render texture that is set as Camera.targetTexture!” Error thrown in the Console when undoing/redoing Camera addition in Graphics Compositor window > Render Schedule list
- The cursor moves into wrong place when renaming folder/asset