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Fixed in Unity 4.6.7



Found in


Issue ID




[IL2CPP] Type.GetType() fails on ARMv7




Priority: 4Not yet prioritized for a release


Severity: 2No workaround

To Reproduce:

1. Build the attached project for 32bits or deploy an Universal build to a 32bit only device.
2. Observe that all Type.GetType() in the TestGetType.cs script fail.

Only reproducible on 4.6

Comments (5)

  1. 8b1a42e8bcbf816696f60a10cfa3b940?d=mm


    Jun 26, 2015 10:24

    We actually have a fix now for this bug, it should be avialable in the 4.6.7p1 and 5.1.1p3 patch releases.

  2. Bc9ea4cf0d6f67de45f5733d1f83ec3c?d=mm

    Rich Nistuk

    Jun 26, 2015 06:51

    Happens for me on 5.1.1f1 Personal, also happened on 5.1.0.

    I can't submit a new version of my game until this one is fixed, my client is a bit upset...

    A work around would be really helpful.

  3. 81cd9dc01c23eade8e52982ee41aca2c?d=mm


    Jun 24, 2015 18:47

    oh ps, please add GetType to your test suite- this seem to have regressed recently. Thanks!

  4. 81cd9dc01c23eade8e52982ee41aca2c?d=mm


    Jun 24, 2015 18:42

    This is an extremely huge problem- our game relies on this. Was not a problem with mono backend, but we can't ship with that anymore because we have to ship 64 bit. FWIW 64bit works fine. please fix asap or give us source code and i'll fix it.

  5. Dd665fd740bda7f976280d1ec5a3d332?d=mm


    Jun 24, 2015 18:41

    This is super critical. Every IOS game is pretty much effected by this if it does any type of data driven loading of scripts.

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