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Fixed
Votes
0
Found in
5.1.0f3
Issue ID
705675
Regression
No
[FixedTimestep][LimitVelocityOverTime] The size of Particle system in editor depends on Fixed Timestep
Steps to reproduce:
1. Open attached project ("ParticleBug.zip")
2. Open scene "ParticleBug"
3. Go to "Edit > Project settings > Time" and make sure that "Fixed Timestep" is set to 0.01
4. Select "Particle System" in hierarchy to simulate particles. Notice the size of particles cloud
5. Press play, open scene view and notice that particle cloud is bigger (this is the correct size) than previously
Note: The problem is that changing "Fixed Timestep" changes the distance that particles can move. This bug is only present when particle system has "Limit Velocity over Lifetime" enabled. Setting "Fixed Timestep" to 0.03 will also cause this bug, but this time particle cloud in edit mode will be bigger than in game mode.
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HarryCodder
Jul 10, 2015 07:35
This is probably related to this old bug that is still not fixed : http://issuetracker.unity3d.com/issues/shuriken-particle-system-module-limit-velocity-over-lifetime-is-fps-dependent