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Fixed

Votes

0

Found in

5.1.0f3

Issue ID

705675

Regression

No

[FixedTimestep][LimitVelocityOverTime] The size of Particle system in editor depends on Fixed Timestep

Shuriken

-

Steps to reproduce:

1. Open attached project ("ParticleBug.zip")
2. Open scene "ParticleBug"
3. Go to "Edit > Project settings > Time" and make sure that "Fixed Timestep" is set to 0.01
4. Select "Particle System" in hierarchy to simulate particles. Notice the size of particles cloud
5. Press play, open scene view and notice that particle cloud is bigger (this is the correct size) than previously

Note: The problem is that changing "Fixed Timestep" changes the distance that particles can move. This bug is only present when particle system has "Limit Velocity over Lifetime" enabled. Setting "Fixed Timestep" to 0.03 will also cause this bug, but this time particle cloud in edit mode will be bigger than in game mode.

Comments (1)

  1. HarryCodder

    Jul 10, 2015 07:35

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