Search Issue Tracker
Fixed in 5.2.2
Votes
4
Found in
5.1.3f1
Issue ID
722766
Regression
No
[WebGL]Faulty audio pitching
-e: see title, works well in editor and standalone
-repro
--build and run attached project in webgl
--walk around in the 1st level
--NOTICE the background music being pitched weirdly
Comments (5)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Cascaded Shadows do not have a falloff in Player when the Player is built not in Development Mode
- Grid in animation preview window is rendered on top of the object
- WebGPU Graphics.RenderPrimitives fails on MeshTopology.Quads with Validation errors when exceeding 64k vertices
- Task status is "WaitingForActivation" when awaiting a faulted task inside that task
- 0 is returned when any output from Split Node is input into the Lerp Node
Sirix
Apr 07, 2016 03:28
El pitch se acelera tengo. Unity 5.3.4
Sylker
Sep 22, 2015 10:30
Still got this in 5.2. Not fixed.
AnonDreamer
Sep 18, 2015 15:22
Try changing the doppler level of the audiosource to 0
drmop
Sep 11, 2015 14:19
I am also having this issue with WebGL deployments, It happens with all of my sound effects on both Firefox and Chrome. This is a show stopper bug and it is still present in 5.2.0f3
JJunior
Sep 10, 2015 19:23
I am having this problem too