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[substance] Crashes in player when Substance used on a Light Cookie
Running a project that has procedural texture set as a light cookie causes it to crash. Read more
Multiselecting textures with different override settings doesn't show "-...
To reproduce: 1) Open attached project 2) Notice that there are 7 textures. Some of them have override for standalone enabled, some ... Read more
Unwrapper gives different results between platforms
In 5.x we no longer run the same unwrapper DLL on Windows and Mac. This means that when GI data is built on one platform with a cert... Read more
[Ambient] Allow higher than 1 ambient intensity
Currently ambient is limited to 1 and users would like to have it higher to control ambient intensity better. Especially needed for... Read more
[DefaultProbe] Skybox ambient doesn't work if scene is not baked unlike ...
To reproduce: 1. Open attached project 2. Run scene 1 3. Change ambient intensity 4. Notice that it isn't applied when set to skybox... Read more
[iOS] HandHeld.PlayMovie doesn't work correctly in Landscape mode on iOS6
To Reproduce: 1. Deploy the attached project to an iOS6 device. 2. Rotate the device to landscape mode. 3. Play video in any mode. ... Read more
[Multi Display] Application becomes unresponsive in fullscreen mode if m...
To Reproduce: 1. (On OSX) Build the attached project or any other project with responsive objects for standalone. 2. Run the App in... Read more
[WIN] Cross compilation job Assembly-Csharp.dll failed when building for...
How to reproduce: 1. Open attached project 2. Build to iOS - Note that the build fails with error: Cross compilation job Assembly... Read more
[Input] Input.GetAxis always returns 0 in a built game
Reproduction steps: 1. Open attached project 2. Open scene "Main" 3. Run the game in editor 4. Move using WASD keys (success!) 5. Bu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window
- [Silicon] Freeze/crash on BrotliDecoderDecompressStream when using System.IO.Compression.BrotliDecoder.TryDecompress