Search Issue Tracker
Fixed in 5.1.3
Votes
0
Found in
5.2.0a3
Issue ID
706339
Regression
Yes
[iOS] HandHeld.PlayMovie doesn't work correctly in Landscape mode on iOS6
To Reproduce:
1. Deploy the attached project to an iOS6 device.
2. Rotate the device to landscape mode.
3. Play video in any mode.
4. Observe that the video if shifted to the corner of the screen (see screenshot)
Works fine in portrait mode (if device is rotated after start or when started in portrait mode).
Only reproducible on iOS6 (tested on iPhone 5)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build and Run button greyed out for locally invalid architecture, despite remote build is specified
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
Add comment