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Despite having a game view of 4:3 and a reference resolution of 1024x768...
To reproduce this bug: 1. Open the attached project 2. Open the 'Scene2' 3. Take a look at the Canvas 4. It has a reference resolut... Read more
[LightProbes] Probe's connections are not refreshed in scene view when e...
To reproduce: 1) Create new project 2) Create a Light Probe Group 3) Select one of the probes 4) Manually change the probe in inspec... Read more
Right-clicking on Master Group with a color label shows "No Color" in co...
Right-clicking on Master Group with a color label shows "No Color" in context menu - please see attached screen shot "WrongFeedback"... Read more
The documentation on Animation Importer is broken
The documentation on Animation Importer is broken Unity 5.0.0b4/Editor/Data/Documentation/html/en/Manual/FBXImporter-Animations.html Read more
When Camera is set to Orthographic and lights are casting shadows, parti...
To reproduce this issue: 1. Open the attached project 2. Open OrthoParticleRepro scene file 3. Press Play 4. Notice Particles do no... Read more
[Input] Navigating the keyframes in the Animation Window triggers Window...
Navigating the keyframes in the Animation Window by using Alt "," or Alt "." triggers Window sound Repro: 1. Create a simple animat... Read more
No option to Delete when right-clicking on an Audio Mixer in "Mixers" tab
In "Mixers" tab, when user right-clicks on an Audio Mixer, there is no option to delete. The workaround is CMD+Delete button on Mac ... Read more
Crashed during loading of "dubstepper" scene
To reproduce: - Open attached project and launch "dubstepper" scene - Observe the crash Read more
Gyroscope has inverted axes on Windows Phone 8.1
Steps to reproduce: 1. Download attached project 2. Deploy it to Windows Phone 8.1 3. Click button "AttitudeRotation" to open specif... Read more
LOD Bias can be set as anything from 0 to +infinity, not only between 0 ...
http://docs.unity3d.com/Manual/class-QualitySettings.html In LOD bias explanation, manual says that the value is reflected as fract... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- [XR] LODs switch between high and low poly when Objects are near the center of the screen and switch when near the periphery vision
- Crash when trying to force Shader to interpret 1/30 as a floating point operation
- Terrain is flickering when adjusting "Compatibility Mode" and "Use Rendering Layers" Settings
- Isometric tiles are flickering and overlapping each other when entering Play Mode with Tilemap Renderer mode set to "Chunk"