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5
votes
Fixed

WebSocket4Net not supported on IL2CPP

iOS

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Mar 02, 2015

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Version/s: 4.6.3f1

TO Reproduce: 1. Open " .zip" attached to the the post. 2. Deploy with IL2CPP observe that WebSocket.State is stuck at connecting a... Read more

13
votes
Won't Fix

[iOS][IL2CPP] Build fails when there is dll plugin in the folder "Plugin...

iOS

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Mar 02, 2015

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Version/s: 4.6.3f1

To Reproduce: 1. Open the attached project and build (make sure that backend is set to ill2cpp). 2. Observe the: "Error building P... Read more

0
votes
Duplicate

Can't load the scene in the assetbundle

Asset Loading

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Mar 02, 2015

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Version/s: 5.0.0f4

Can not load the second scene in the assetbundle, when there are two scenes in the assetbundle. Tested both, the new and the legacy... Read more

0
votes
Fixed

'Manual>Reflection Probe' misses description for 'Use Occlusion Culling'

Docs - Manual

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Feb 28, 2015

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Version/s: 5.0.0f4

'Manual>Reflection Probe' misses description for 'Use Occlusion Culling' /Manual/class-ReflectionProbe.html There's a checkbox in ... Read more

0
votes
Fixed

UnityEditor.EditorApplication.isPlaying = false doesn't quit playmode in...

Editor - Other

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Feb 28, 2015

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Version/s: 5.0.0f2

How to reproduce: 1. Open the attached project "676201IsPlayingBug.zip" 2. Open and Play "test" scene 3. Notice that UnityEditor.Edi... Read more

0
votes
Fixed

Application.logMessageReceivedThreaded doesn't appear to log any messages

Scripting

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Feb 28, 2015

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Version/s: 5.0.0f2

How to reproduce: 1. Open attached script in a new project 2. Attach script to any game object 3. Play the scene - The script shou... Read more

0
votes
Fixed

[Mecanim] animator.gameobject.setactive(false) causes Editor to crash

Animation

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Feb 28, 2015

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Version/s: 5.0.0f1

How to reproduce: 1. Open the attached project "676190Anim.zip" 2. Open test scene 3. Play it and Unity will crash 4. Game Object ha... Read more

0
votes
Fixed

GizmoType.SelectedOrChild is ignored when parent is selected

Scene/Game View

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Feb 28, 2015

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Version/s: 5.0.0f2

1. Open 'Scene' in the included project. 2. Note the 'Thing' MonoBehaviour with an accompanying editor class configured to draw a ... Read more

0
votes
Fixed

SurfaceEffector2D prevents other forces from being applied, such as to m...

Physics2D

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Feb 27, 2015

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Version/s: 5.0.0f1

The problem here is that the impulse-force being applied is swamping any forces that the end-user is applying. Note that you cannot... Read more

0
votes
Postponed

[DepthOnly] Clear flags set to "depth-only" is clearing the color buffer...

Camera

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Feb 27, 2015

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Version/s: 4.6.3f1

Clear flags set to "depth-only" is clearing the color buffer if a non-standard viewport rect is set. Reproducible on 4.6.0f1, 4.6.3f... Read more

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