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0
votes
Fixed

[IL2CPP] Incorrect result returned by an arithmetic expression byte + in...

IL2CPP

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Nov 18, 2015

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Version/s: 5.2.2p4

Reproduction steps: 1. Open attached project "AssignmentBug" 2. Build scene "Demo" with IL2CPP --- In the console you will see "TEST... Read more

0
votes
Fixed

[MSE] Creating a prefab moves the game object to a different scene

Assets Management

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Nov 18, 2015

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Version/s: 5.3.0f1

To reproduce: 1. Open attached project 2. Add "scene1" and "scene2" to the hierarchy 3. Set "scene1" as active scene in the hierarch... Read more

0
votes
Postponed

External: [WebGL][Build][Edge] CursorMode.Auto is invisible in MS Edge

WebGL

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Nov 18, 2015

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Version/s: 5.3.0f1

Repro steps: 1) Open the project and the scene in it 2) Build and run it on MS Edge 3) Try clicking on the first row of cursors 4) ... Read more

0
votes
Not Reproducible

Mac App Store Receipt Validation failing due to Apple security changes

OSX

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Nov 18, 2015

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Version/s: 5.2.2f1

1. Build an Unity app with App Store validation on. 2. in info.plist update values for -Bundle version -Bundle versions string, sho... Read more

0
votes
Fixed

[MSE] Changing the active scene manager causes differences in rendering ...

Scene/Game View

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Nov 18, 2015

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Version/s: 5.3.0f1

Steps to repro: 1. Launch the attached project 2. Load scene 2 3. Click on play 4. If the button does not appear in the screen the... Read more

1
votes
Fixed

Ambient probe affects all dynamic objects even if Ambient intensity is 0

Progressive Lightmapper

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Nov 18, 2015

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Version/s: 5.3.0f1

To reproduce: 1. Open attached project 2. Bake GI 3. Notice that dynamic sphere is affected by sky even though ambient and reflectio... Read more

0
votes
Fixed

[Avatar] Scene isn't reopened after configuring avatar

Project Browser/Hierarchy

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Nov 18, 2015

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Version/s: 5.3.0f1

Steps to reproduce: 1. Open attached project 2. Open scene "repro" 3. In hierarchy, select "Robot Kyle" 4. Click on Avatar field to... Read more

0
votes
Fixed

[ETC split] Compress using ETC1 only works when Texture Compression is s...

2D

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Nov 18, 2015

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Version/s: 5.3.0f1

Compress using ETC1 (split alpha channel) only works when Texture Compression is set to ETC (default) - import an image (or use an... Read more

0
votes
Duplicate

[ETC split] Checkbox for Compress using ETC1 (split alpha channel) not a...

2D

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Nov 18, 2015

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Version/s: 5.3.0f1

The checkbox for Compress using ETC1 (split alpha channel) does not appear when using an Advanced Texture type. - import an image ... Read more

17
votes
By Design

[MSE] Realtime GI light in play mode only affects objects from first scene

Global Illumination

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Nov 18, 2015

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Version/s: 5.3.0f1

To reproduce: 1. Open attached project 2. Add all scenes ("firstlevel", "secondlevel", "thirdlevel") to hierarchy 3. Ensure that the... Read more

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