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Loading B&W jpg image in runtime produces incorrect result
Steps to reproduce: 1. Open attached project's scene "Test". 2. Enter play mode. 3. Black and white image loaded on runtime has some... Read more
IL2CPP (iOS) build fails when removing scripts between builds without re...
-Build attached project for iOS with IL2CPP -Delete everything in Assets folder -DON'T close the Editor -Build once again to a diffe... Read more
Applying a change to texture import settings null reference error
1. create a Layout where the Sprite Editor is a tab in a frame 2. import some sprites/textures and then close the Editor 3. re-open ... Read more
DX11 refcount assert printed in editor with some 3rd party tools
There are many situations when this assert gets printed to the Console: refCount == 0 (D3D11Utils.cpp Line: 117) One way to reprodu... Read more
[Model] Crash when model with BlendShapes has Normals set to None in Imp...
Steps to reproduce: 1. Open attached project 2. Select "Assets/repro.FBX" 3. Set "Normals" to "None" and disable "Import BlendShape... Read more
PNG files are no longer compressed in Android from 5.1 onwards
Some of the PNG files are not compressed in Android in 5.1 and further versions. Read more
NetworkManagerHUD confuses online state when multiple clients exist
NetworkManagerHUD confuses online state when multiple NetworkClient instances exist. It shows the wrong buttons in the HUD after dis... Read more
NetworkProximity checker exception
NetworkProximity checker exception when entering a scene. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assigned font's bold/font-weight styles render using Default Font's assets when Default Font has corresponding style assets defined in TMP Settings
- "Modifying the parent of a VisualElement while it’s already being modified is not allowed" error is thrown when entering text and pressing tab in the Search window
- Mesh colliders are not updating their positions of bounds correctly
- Images are missing from the "Open the sprite editor" documentation for 6.0, 6.1 and 6.2
- The previous element in the array is modified when assigning an Asset to a new element of AssetReferenceT