Search Issue Tracker
[iOS] Compressed splash screens are much larger with 5.x than 4.6.x
To Reproduce: 1. Just build the attached project in Unity and the build an app in Xcode.2. Observe that all splash screens are much ... Read more
Resizing editor tabs results in artifacts
Projects Steps: 1. Open new Project.2. Resize it like crazy (Check GIF).3. You should get some rendering artifacts. Read more
On Android device, materials with Standard Shader don't update the norma...
On Android device, materials with Standard Shader don't update the normal map on runtime. Read more
[OSX] Closing 'Edit' menu calls unrelated Event.current.commandName in E...
Steps to reproduce: 1. Open attached project on a Mac editor2. Open the custom menu window (SampleWindow/Open)3. Click on the Edit m... Read more
It is not possible to share Shadow maps between two cameras
How to reproduce: 1. Open attached project2. Open scene shadowtest.unity- Observe how in the game view, the Sphere does not cast a s... Read more
BuildOptions.AcceptExternalModificationsToPlayer doesn't work with new b...
To Reproduce:1. Create a new project. Create a new scene and name it "scene.unity".2. Build to iOS with this line of code using an e... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator state transition preview clips are flickering when zooming in
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
- "DebugAllocatorMode" option changes when changed in another Editor instance
- UITK Debugger new Classes element is not created with no information or warnings thrown when adding more than one element with the default name