Search Issue Tracker
Fixed in 5.4.0
Votes
1
Found in
5.1.0f3
Issue ID
707815
Regression
No
GameObject.SetActive() seems to affect assignment value to RectTransform.position
To reproduce:
1. Import the package attached, open the project, go into the testScene. press play.
2. In game scene, press F, you will find the UI prefab is loaded. press F again, you will find the position of panel is reset.
3. If you disable the two setActive statements in start and update in script, or just delete them, you will find it turns to be OK. Press F once, and the position is reset at once.
4. Besides, if you use recttransform.anchoredPosition to replace recttransform.position, then everything is oK in both the two situations mentioned above.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Popup windows spawn on the incorrect monitor when the Editor is placed near the boundary of scaled monitor next to a monitor with different scaling
- Hidden Tabs do not shift into empty space after closing visible Tabs
- [Android] Application not deployed on a device when "activity-alias" is used in the AndroidManifest
- Shader compile process adds shader ID to the constant buffer name when the word "Globals" is being used in Vulkan
- Audio Mixer Snapshot link to the documentation isn’t working
Add comment