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0
Found in [Package]
7.0.0
Issue ID
1175495
Regression
No
[HDRP] Two sets of reflections from a single set of objects when using HDRP
How to reproduce:
1. Open the user's project
2. Open the "01_Assets/SSRBug" Scene
3. Select the "GameObject" Game Object
4. Open the Timeline
5. Press the Play Button in the Timeline
6. Observe the Game Window
Expected result: Spheres are reflected correctly
Actual result: Every sphere is reflected twice, once correctly and once incorrectly
Reproducible with 2019.3.0b1 (HDRP 7.0.0 - 7.0.1), 2020.1.0a1 (HDRP 7.0.1)
Could not test on earlier versions of Unity and HDRP due to the project breaking
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Resolution Note:
Project doesn't have a sky. Therefore, the sky reflection is black. When SSR fails to intersect anything, it falls back to the sky capture, which is black, which creates a "black" reflection which seemingly comes from SSR.