Search Issue Tracker
By Design
Votes
0
Found in [Package]
7.0.0
Issue ID
1175495
Regression
No
[HDRP] Two sets of reflections from a single set of objects when using HDRP
How to reproduce:
1. Open the user's project
2. Open the "01_Assets/SSRBug" Scene
3. Select the "GameObject" Game Object
4. Open the Timeline
5. Press the Play Button in the Timeline
6. Observe the Game Window
Expected result: Spheres are reflected correctly
Actual result: Every sphere is reflected twice, once correctly and once incorrectly
Reproducible with 2019.3.0b1 (HDRP 7.0.0 - 7.0.1), 2020.1.0a1 (HDRP 7.0.1)
Could not test on earlier versions of Unity and HDRP due to the project breaking
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] Project fails to load when Virtual Artifacts are Corrupted
- Long scheduler times on main thread when using InstantiateAsync with a singular massive Prefab
- The project hangs upon opening it when importing the "discrete_rank2_vector_v2_0.onnx" file
- Opening the Look Dev hangs the Editor when the window is opened for the first time in the project or after deleting the Library folder
- Look Dev has blurry icons on 4k monitors
Resolution Note:
Project doesn't have a sky. Therefore, the sky reflection is black. When SSR fails to intersect anything, it falls back to the sky capture, which is black, which creates a "black" reflection which seemingly comes from SSR.