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Votes

0

Found in [Package]

7.0.0

Issue ID

1175495

Regression

No

[HDRP] Two sets of reflections from a single set of objects when using HDRP

Package: Scriptable Render Pipeline HD

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How to reproduce:
1. Open the user's project
2. Open the "01_Assets/SSRBug" Scene
3. Select the "GameObject" Game Object
4. Open the Timeline
5. Press the Play Button in the Timeline
6. Observe the Game Window

Expected result: Spheres are reflected correctly
Actual result: Every sphere is reflected twice, once correctly and once incorrectly

Reproducible with 2019.3.0b1 (HDRP 7.0.0 - 7.0.1), 2020.1.0a1 (HDRP 7.0.1)

Could not test on earlier versions of Unity and HDRP due to the project breaking

  1. Resolution Note:

    Project doesn't have a sky. Therefore, the sky reflection is black. When SSR fails to intersect anything, it falls back to the sky capture, which is black, which creates a "black" reflection which seemingly comes from SSR.

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