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0
votes
Postponed

Camera doesn't have preview if Inspector has Debug mode enabled

Inspector Functionality

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Feb 25, 2016

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Version/s: 5.3.3f1

Steps to reproduce: 1. Create new project2. In hierarchy, select Main Camera and notice that it has preview3. Change Inspecto mode t... Read more

0
votes
Fixed

MSAA render textures + image effects combination not working

Graphics - General

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Feb 25, 2016

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Version/s: 5.2.2p3

Project Steps:1. Select render texture "New Render Texture"2. And change its type to "ARGB Float"3. And back to "ARGB32"4. Notice th... Read more

0
votes
Fixed

[GLCore] Creating empty render texture, has its color uncleared

OpenGL

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Feb 25, 2016

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Version/s: 5.2.2p3

Info:New render textures in opengl core have its color uncleared. Also even after the play it still showed in project view. Project ... Read more

1
votes
Fixed

[IL2CPP] System.Array.Sort<uint> returns incorrectly sorted array

IL2CPP

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Feb 25, 2016

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Version/s: 5.3.2p4

To reproduce:1. Open attached project2. Open "Main" scene3. Play the scene in the Editor4. Set build platform to iOS5. In the Player... Read more

0
votes
Fixed

Editor crashes upgrading project in AnimationCurveTpl<Vector3f>::Evaluat...

Animation

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Feb 25, 2016

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Version/s: 5.3.2f1

Crashing when upgrading from 5.2 -&gt; 5.3 and 5.2 -&gt; 5.4. Repro steps:1. Open project "animation_crash.zip" with 5.3 or 5.4 vers... Read more

0
votes
Not Reproducible

Massive memory use when calling Camera.Render in Editor

Graphics - General

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Feb 24, 2016

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Version/s:

Calling Camera.Render repeatedly from C# in the Editor will cause the memory used by the editor to grow massively. This isn't exactl... Read more

0
votes
Not Reproducible

[GI] Lightmap texture atlas rotates objects and causes aliasing in lightmap

Global Illumination

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Feb 24, 2016

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Version/s: 5.3.1p3

Steps to reproduce: 1. Open attached project "773963.zip"2. Open scene "repro"3. Rebake lightmap4. In game view, notice aliased shad... Read more

0
votes
Fixed

No sound produced from scenes in this project

Audio

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Feb 24, 2016

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Version/s: 5.3.2p3

Read more

0
votes
Fixed

[Mobile] Huge memory allocation when project is built with all graphics ...

Shaders

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Feb 24, 2016

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Version/s: 5.3.2p3

1. Open attached project2. Build to iOS with all graphics APIs3. Look at initial memory allocation in instruments4. Rebuild project ... Read more

3
votes
Duplicate

Garbled UI and "rc.right == m_GfxWindow->GetWidth()" asserts with ProBui...

Graphics - General

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Feb 24, 2016

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Version/s: 5.4.0b7

Install Probuilder Advanced from Asset Store (or use attached project)Open Tools/ProbuilderSelect any of the Tools (Shape, UI Editor... Read more

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