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Loading a scene async creates huge performance spikes for the GPU
To reproduce the issue follow the steps:1. Open "TestLoading" project2. Build the project in development mode3. Start the build and ... Read more
Fatal signal 11 (SIGSEGV), code 2 crash on Android devices
Some apps crashes with Fatal signal 11 (SIGSEGV), code 2 message on Android devices Read more
[Crash][OSX] Standalone build crashes on startup with OpenGL2 on some co...
Reproduction steps:1) Open attached project "GL2Crash"2) Build for OSX Standalone Universal or x64--- Build will crash on startup Wo... Read more
Editor Freeze Upon Instantiation of Resource
Steps to reproduce: 1. Open attached project "765712.zip"2. Open scene "Bug Scene"3. Run itActual result - Editor freezesExpected re... Read more
[Shuriken] Crash at AnimationCurveTpl<float>::operator= when assigning t...
Steps to reproduce: 1. Download and import attached project. (ParticleCrash_LimitVelocity.zip)2. Open scene: main.3. Select "particl... Read more
[Shuriken] Crash on UpdateTpl<3> when selecting particle system
Steps to reproduce: 1. Download and import attached project. (ParticleCrash.zip)2. Open scene: main.3. Select "GibsParticle" in Hier... Read more
[iOS] 'illegal export list found. Please rebuild your static library' er...
To Reproduce: 1. Build any app with trunk.2. Archive it in Xcode.3. Observe that it fails in linking with: ld: illegal export list f... Read more
[HardwareInstancing][ReflectionProbes] Instanced objects start flickerin...
Steps to reproduce: 1. Open Unity;2. Open attached project and 'main.unity' scene; 3. Notice that there is a plane with 'Rock Spawne... Read more
Unity crashes while importing an asset
To reproduce:1. Open project2. Right click "ThiefChar_001@1m_vault" in "Characters"3. Press reimport Read more
[iOS] 'OnApplicationPause' is not called when PlayFullScreenMovie starts...
To Reproduce: 1. Build the attached app and run.2. Click any "PlayVideo.." button.3. Exit from video or wait untill it finishes.4. O... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS