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LayerMask.LayerToName(int) is reporting incorrect values
To reproduce: 1. Open the attached project and the 'LayerMaskBug' scene. 2. Review the 'LayerMaskCheck' script. Note that script ... Read more
[OSX] Crash when exiting play mode in GfxDeviceClient::SetMaterialProper...
How to reproduce: 1. Open attached project 2. Open scene PlatformerTest.unity 3. Enable Maximize on play 4. Play the scene 5. Stop ... Read more
[MonoBehaviour] Enable checkbox is not shown when there are methods affe...
To reproduce: 1. Open attached repro.unitypackage 2. Open scene 'square'. The scene has a UI sprite which has a monobehaviour on it.... Read more
[Collision] OnParticleCollision() is not consistent while moving
Repro steps: 1) open my attached player and run scene main_test 2) Play the scene and select Start Game 3) Try moving the Player obj... Read more
2dRectMask creates a lot of GC Alloc (2.3kb) because of Canvas.SendWillR...
- open the attached project - open the scene called garbage - activate the profiler - play the scene - observe the GC Alloc for Canv... Read more
[WebGL] touch not working with UI on mobile
-e: see title. it registers touch fine but you can't interact with the ui using touch -repro: --build run attached project on mobil... Read more
NetworkBehaviour with generic parameter cause unetweaver error
NetworkBehaviour with generic parameter cause unetweaver error. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- NullReferenceException errors appear in the Console when changing the values of Visual Effect Control Clip Events' Attributes
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- TreeView.AddItem performance regression when opening EditorWindow
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