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[IL2CPP] NotSupportedException is thrown when calling Socket.Dispose fro...
1. Open attached project2. Build to iOS with IL2CPP3. "Thread abortion is currently not implemented on IL2CPP" will be thrown on Soc... Read more
[Text][ContentSizeFitter] ContentSizeFitter fits Text too tight making i...
To reproduce:1. Open attached project2. Open scene3. Rezize Game view4. Observe the text disappearing on some resolutions Regression... Read more
StackTraceLogType.None consumes memory
Repro steps: 1) Open my attached script2) Run and activate Deep Profiler3) In the Deep Profile Select BehaviourUpdate and expand the... Read more
[AnimatorWindow] Layer highlight stays in the same place if the layer is...
Repro steps:1) Open my attached project and Animator in it2) In the Animator window select one of the layers3) Drag the layer up or ... Read more
[SphereCast] Convex collision is inconsistent compared to non-convex
Repro steps: 1) Open the project and the only scene in it2) Play the scene and notice a wall, sphere and blue and red raycasts3) Set... Read more
[WP8.1] Procedural skybox causes low framerate on weak phones
To reproduce:1. Build attached project2. Deploy solution to device3. Notice that app runs at 26 fps in portrait mode and fps drops t... Read more
When you creating project and changing it's name - Editor creates 2D pro...
When you creating project and changing it's name - Editor creates 2D project instead of 3D 2. How we can reproduce it1 Open Unity Ed... Read more
[MSE] Reflective material rendered completely black and requires refresh...
Steps to repro:1. Launch the attached project and open scene 22. Click on the play Note that the sphere is rendered completely black... Read more
[iOS] IL2CP Build generates global-metadata.dat twice
To Reproduce: 1. Build the attached any (or the attached) project to iOS.2. Archive and Export an .ipa in Xcode.3. Unzip the archive... Read more
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