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IsPointerOverGameObject() takes the previous position of the Pointer ins...
How to reproduce: 1. Open attached project 2. Build to iOS and run 3. Click inside the square that appears in the scene - Note tha... Read more
GI Bake fails when not enough RAM
Bake fails with not enough RAM. The attached project was successfully baked on Zbignev's 32 GBs machine. Also it succeeded on OSX w... Read more
[Plugins] dll shouldn't be queried by IsAssemblyCompatible, missing IsIn...
Fixed in 5.3.0p1. Just have a project with managed plugin inside with name like "Something.UnityEngine.dll" Read more
Searching for scripting references in Monodevelop does not parse comma c...
1. Add script, which contains commas to Monodevelop (e.g. script from http://docs.unity3d.com/ScriptReference/EventSystems.IDragHand... Read more
[ShaderCompiler] Internal compilation errors in the console causes crash...
Repro steps: 1) Open the project 2) Select VisualReceiver.shader and make sure Skip unused shader_features is deselected 3) Click Co... Read more
[OSX]Crash when disabling colliding object from within OnTriggerStay
Repro steps: 1) Open the attached project and the only scene in it 2) Play the scene 3) Notice the crash Regression introduced in: ... Read more
[DX12][Editor] Switching API to DX12 in "Blacksmith" scene of "Environme...
Switching Graphics API to D3D12 in the Blacksmith scene of the Environments demo project causes the editor to crash. Switching API i... Read more
Entering play mode makes NavMesh dissapear
To reproduce: 1. Open newly attached project 2. Open scene.unity scene 3. Select NavMeshSurfaceHolder game object 4. Bake navmesh on... Read more
[PlayerSettings] After changing Graphics API some UI elements do not res...
After changing Graphics API (Seemingly any to any) some UI elements do not respond correctly. Examples: 1) The scene view window d... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGL build dependencies are not refreshed until the Editor is restarted
- “Audio Random Container” allows adding unlimited number in “Audio Clips” numeric field, causing Editor to freeze
- In Deferred rendering path, mixed lights don't render when enabling "Use Rendering Layers" in the Decal renderer feature
- [Windows] Special characters in file names are sorted to the end of the alphabet in the Project window
- Information box icons are not contained within the information box bounds in Render Pipeline Converter window