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[ReflectionProbes] Changing resolution to an unsupported value causes OS...
To Reproduce: 1. Open scene test in the project attached to the post (662544_reflection_probe_res_runtime) & play. 2. Change the fi... Read more
Xbox One build postprocessor (and possibly others) are copying native pl...
See 630955 for a repro project. Build for Xbox One. Read more
[ReflectionProbe] RenderProbe breaks when resolution is changed in runtime
To Reproduce: 1. Open scene test in the project attached to the post & play. 2. Notice that the probe's resolution is set to 1024... Read more
[ReflectionProbes] Runtime probes are always updated on awake on the Sta...
Steps to reproduce this issue: 1. Open the attached project ('ETReflectionProbes') 2. Open 'bug3' scene 3. It has a reflection prob... Read more
[Input] When resizing window, Input.mousePosition will be clamped by the...
Steps to reproduce this issue: 1. Open the attached project 2. Open Default scene 3. It displays the position of the mouse on the s... Read more
Standard Assets contain missing references
Steps to reproduce: 1. Download attached MissingReferenceUtility script. It is based on script found at http://gamasutra.com/blogs/L... Read more
[AssetImport] Upon a project in Unity errors are shown concerning UnityE...
To reproduce: (Warning) Timestamps (123) and assets (121) maps out of sync. (Error) Asset '/Applications/Unity/Unity.app/Contents/Un... Read more
[webGL]Panning of 3d sounds is inversed in a webgl build
To reproduce: 1. Open attached project 2. Open scene 3. In the scene you see that one sound source is on the left, the other one on... Read more
In the UI/Lit/Bumped shader the bump map tiling parameters does not chan...
Steps to reproduce: 1. Create new Unity project 2. Create a material and set its shader to UI/Lit/Bumped 3. Attach a 'Diffuse (RGB)... Read more
[IMPORTANT][WP8] Prefab references lost when reloading scene
Loading a scene might lead to prefab reference loss on WP8. The project included has two scenes - a level select scene and a gamepl... Read more
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