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0
votes
Fixed

LoadLevel does not work with unsaved scenes

Asset Loading

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Dec 09, 2015

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Version/s: 5.3.0f4

Steps to reproduce:1) open attached project2) create new scene3) attach the 'NewBehaviorScript' to any of the GameObjects4) press pl... Read more

0
votes
By Design

[Mouse] Cursor disappears when locked though Cursor.visible is set to true

Input

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Dec 08, 2015

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Version/s: 5.3.0f4

To reproduce:1. Open attached project2. Open "Test" scene3. Play the scene4. Click "L" keyboard button to lock the cursor Actual beh... Read more

1
votes
Duplicate

[Ambient] Non-static objects gets lit too much and at wrong angle by amb...

Global Illumination

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Dec 08, 2015

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Version/s: 5.3.0f4

To reproduce:1.Create new project, import attached package.2.Open "repro" scene and bake lighting for it.3.Notice that non static sp... Read more

0
votes
By Design

Unable to click on UI buttons

WebGL

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Dec 08, 2015

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Version/s: 5.3.0f4

To reproduce:1. Open attached project2. Open "Main" scene3. Play it and notice that three buttons at the bottom are clickable ("Rela... Read more

0
votes
Duplicate
1
votes
Fixed

[Android] EntryPointNotFoundException: getifaddrs when using GetAllNetwo...

Android

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Dec 08, 2015

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Version/s: 5.3.0f4

Steps to reproduce: 1) Download attached project ' LIBCXMPP.zip' and open in Unity2) Build and run scene 'test' on a device Note: Ch... Read more

1
votes
Fixed

[OpenGLCore] RenderTexture mipmaps contain garbage

OpenGL

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Dec 08, 2015

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Version/s: 5.3.0f2

Repro steps:1) Open the project2) Switch the graphics API to OpenGLCore;GLES3 or GLES23) Notice the Sphere in scene view is black4) ... Read more

0
votes
Duplicate

[OnTriggerEnter] Sometimes collision is not getting detected

Physics2D

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Dec 08, 2015

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Version/s: 5.3.0f4

Follow steps to reproduce the issue:1. Open "Test.zip" project use has attached2. Open "test" scene3. Play scene4. Press mouse butto... Read more

1
votes
Fixed

[backport]First frame of Animation displays default state of the object

Animation

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Dec 08, 2015

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Version/s: 5.3.0f4

Steps to reproduce: 1. Open attached project "Flicker.zip"2. Open scene "Main"3. In hierarchy, select "Camera/Canvas/Panel/BtnTest"4... Read more

3
votes
Fixed

Materials look way too bright in Unity 5.3

Graphics - General

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Dec 08, 2015

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Version/s: 5.3.0f4

Steps to reproduce: 1. Open attached project on a Mac2. Open 'SOA' scene3. Notice the scene is way too bright (first screenshot)4. G... Read more

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