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[ComputeShader] Writing into RenderTexture wont read in a vertex shader
Steps to reproduce: 1. Open attached project "768938.zip"2. Open scene "demo"3. Run scene4. In hierarchy, select "Plane" and notice ... Read more
[UWP][WSA] Locking/unlocking screen causes application ignore mouse inpu...
When UWP or WSA application is running, locking and unlocking screen causes application ignore mouse input. Enabling Independent Inp... Read more
[Android] RenderTexture's depth format renders whole screen black/broken...
To reproduce:1) Open attached project2) Build and run on non-Tegra device3) See either black screen or brokenly rendered one (attach... Read more
[Android]Some Android devices crash when forcing a NullReferenceExceptio...
To reproduce:1) Open attached project2) Build and run on device3) Tap "Force Exception". It forces a NullReferenceException but noth... Read more
[ui] 'OutOfMemoryException: Out of memory' and Crash when using tiled im...
1) Create a new Canvas.2) Set the reference pixels in the Canvas scaler to 03) Add an image4) Select an image, any image will do5) S... Read more
Transition from sub-state machine (created at the top level) is connecte...
In the top level of a state machine, we create a transition from the sub-state-machine to a top-level state. Entering the sub state ... Read more
Perforce support won't connect to Helix Cloud due to outdated P4 API code
Reproduction steps:1) Try setting up perforce from Unity--- When connecting you will get an error "This version of your client is no... Read more
[TerrainComponent][Editor] Tweaking terrain component's settings doesn't...
Steps to repro: 1. Open Unity;2. Add Terrain component (GameObject -> 3D Object -> Terrain);3. Go to any Inspector's tab of Te... Read more
5.4b5 Unity crashes in Enlighten related code after reloading project an...
Crash when going in/out of play mode. 1. Open project run GenerateStuff scene.2. Add additional scenes (for instance 1,2 and 3)3. Hi... Read more
[AssetImport] Importing FBX causes editor to run out of memory and crash
Steps to reproduce: 1. Create new project using Unity 5.12. Download attached FBX file and import it3. Notice error in console that ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS