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Crash on GUIView::ProcessInputEventFromAPI when navigating from Layers m...
Reproduction steps:1. Create a new 3D Core project2. Open the “Layers” drop-down menu, which is found in the upper-right corner of t... Read more
Fixed Timestep is set to 0.01999999 by default in Project Settings
How to reproduce:1. Create a new 3D project2. Navigate to Edit > Project Settings > Time3. Observe the field "Fixed Timestep" ... Read more
URP freeform lights glitch when Light points are close to one another
How to reproduce:1. Open the user-attached project “My project”2. Open the “SampleScene” scene3. Enter the Play Mode4. Observe the g... Read more
The Scene is bound to the Camera in HoloLens 2 when "Use XR Device Simul...
How to reproduce:1. Open the attached project "arfoundation-samples.zip"2. Open Edit>Project Settings...3. Select XR Plug-in Mana... Read more
Alpha channel is discarded when texture is imported as cubemap on Androi...
Steps to reproduce:1. Open the attached project "AlphaChannelCubemap.7z"2. Switch the Platform to Android3. In the Project Window Cl... Read more
PackageRequirements blocks in Shaders do not support experimental/previe...
Reproduction steps:1. Open the attached project "ShaderPackageRequirements"2. Select NewUnlitShader.shader in the Project window Exp... Read more
Incorrect AssetBundle Dependencies are generated
Steps to reproduce:1. Open the attached user project "BundleDeps.zip"2. Click "Build > Build Bundles"3. Navigate to and open "<... Read more
MARSHAL.OFFSETOF fails to calculate the correct offset of property withi...
Steps to reproduce:1. Open the attached user project " SampleUnityIL2CppBug.zip"2. Open the Build Settings window and make sure that... Read more
[Backport] Memory leaks while denoising repeatedly in the Play mode when...
Reproduction steps: Open the user attached project Open the "Millionaire" scene Enter the Play mode In the Scene view aim at a cube ... Read more
Crash on TextureQuadtree::Reserve when Generating Lighting
Reproduction steps:1. Open the attached “repro-project“2. Open the “Assets/Scenes/SampleScene.unity“ scene3. In the Lightning window... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
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- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons