Search Issue Tracker
Fixed
Fixed in 2021.3.30f1, 2022.3.8f1, 2023.1.9f1, 2023.2.0b6, 2023.3.0a1
Votes
6
Found in
2021.3.28f1
2022.3.5f1
2023.1.5f1
2023.2.0b1
2023.3.0a1
Issue ID
UUM-43175
Regression
Yes
Incorrect AssetBundle Dependencies are generated
Steps to reproduce:
1. Open the attached user project "BundleDeps.zip"
2. Click "Build > Build Bundles"
3. Navigate to and open "<ProjectFolder>/Builds/Bundles/<Platform>/stores_themes_default_data.manifest"
4. Observe that bundle "stores_themes_default_data" depends on "stores_themes_default_offerpopup" (as expected)
5. Repeat steps 2-3 using Unity 2022.2.19f1
6. Observe that bundle "stores_themes_default_data" now depends on bundles "assetrepack_largepowerups" and "fonts_candal", which is incorrect
Expected results: correct AssetBundle Dependencies are generated
Actual Results: Incorrect AssetBundle Dependencies are generated
Reproducible in: 2021.3.28f1, 2022.2.19f1, 2022.3.5f1, 2023.1.5f1, 2023.2.0b1, 2023.3.0a1
Not reproducible: 2022.2.18f1
Environment tested on: Windows 10
Comments (1)
-
AndrewSkow
Aug 28, 2023 18:31
This regression has been fixed and backported. With this fix Scriptable Objects referencing Assets in another AssetBundle will be properly tracked.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Progress indicator in Meta Quest Build Profile configuration is barely visible
- Slightly transparent objects disappear completely in Web Player when using RenderGraph
- Visual Scripting Components are hidden behind a throbber when Multiplayer Play Mode is running with at least one local instance
- Video Player does not throw an error when playing a video with unsupported encoding settings
- Errors indicating that TMP Extras were not Imported logged when opening the Render Pipeline Converter Window while in Play Mode
Resolution Note (fix version 2023.3.0a1):
Fixed a regression in the AssetBundle dependency calculation. With this fix Scriptable Objects referencing assets in another AssetBundle will be properly tracked.