Search Issue Tracker
Fixed
Fixed in 2021.3.31f1, 2022.3.10f1, 2023.2.0b10, 2023.3.0a1, 7000.0.0a1
Votes
0
Found in
2021.3.28f1
2023.3.0a1
Issue ID
UUM-43149
Regression
No
Crash on TextureQuadtree::Reserve when Generating Lighting
Reproduction steps:
1. Open the attached “repro-project“
2. Open the “Assets/Scenes/SampleScene.unity“ scene
3. In the Lightning window (Window → Rendering → Lightning) select “Generate Lightning“
4. Observe the crash
[~jesper] Could repro in 2023.3.0a1 so not sure about the repro observations below.
Reproducible with: 2021.3.28f1, 2022.1.0a12
Not reproducible with: 2022.3.5f1, 2023.1.5f1, 2023.2.0b1
Fixed in: 2022.1.0a13
Reproduced on: Windows 10 Pro, Windows 11 (by reporter)
First few lines of the stack trace:
{{0x00007FF7C400F933 (Unity) TextureQuadtree::Reserve}}
{{0x00007FF7C414F9A4 (Unity) PVRJobLightCookies::Execute}}
{{0x00007FF7C40CEB86 (Unity) DoExecuteOneJob}}
{{0x00007FF7C40D3D8F (Unity) PVRContextManager::UpdateFunction}}
{{0x00007FF7C410CD15 (Unity) BakeContextManager::DispatchUpdateFunction}}
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment