Search Issue Tracker
Fixed
Fixed in 2022.3.10f1
Votes
0
Found in
2022.3.5f1
Issue ID
UUM-43155
Regression
No
[Backport] Memory leaks while denoising repeatedly in the Play mode when using Path Tracing Denoiser
Reproduction steps:
# Open the user attached project
# Open the "Millionaire" scene
# Enter the Play mode
# In the Scene view aim at a cube
# Do not move the Scene view camera, observe denoising
# After denoising move the Scene view camera and/or change the perspective
# Repeat steps 4, 5, 6 for 10-20 times
Expected result: RAM consumption remains the same
Actual result: RAM consumption goes up with every denoising cycle
Reproducible with: 1.0.0 (2022.2.0b12, 2023.1.0a15)
Could not test with: 2020.3.41f1, 2021.3.12f1, 2022.1.20f1 (denoising package is not available)
Reproduced on: Windows 10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Builds fail with "System.IO.IOException: The file is too long" when building a specific project
- Meta Quest System Keyboard does not render text in its input field when typing
- UI Source Image property gets set to 'None' when using a specific Sprite and Play mode is entered
- Rendering locks up when not looking at a transparent material on Meta Quest 2
- Volumetrics break when using a Custom Pass to create a Thickness Buffer for Alpha Clipping
Resolution Note (fix version 2022.3.10f1):
Resolved with this PR: https://github.cds.internal.unity3d.com/unity/unity/pull/35148