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18
votes
Fixed

[Unet] Error: Assertion failed on expression: 'asset->mainRepresentation...

Networking

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Sep 14, 2016

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Version/s: 5.5.0b4

This happens on all Multiplayer projects upgraded from 5.4. If you remove Library folder - this problem will gone. If you change Pla... Read more

13
votes
Fixed

[Android] Gradle build fails with AndroidX libraries

Mobile

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Mar 29, 2019

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Version/s: 2018.2.21f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

Steps to reproduce:1. Open user attached project2. Make an Android build3. Observe that build fails with:java.lang.RuntimeException:... Read more

26
votes
Won't Fix

High polling rate mice are causing performance issues (windows, editor)

-

May 25, 2022

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Version/s: 2020.3.33f1, 2021.3.0f1, 2022.1.0b16, 2022.2.0a11

Reproduction steps:1. Open users attached project (note this project doesn't use the new input system, but the issue manifests in th... Read more

70
votes
Fixed

[IL2CPP] Application crashes if object with running animation is destroyed

iOS

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May 01, 2015

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Version/s: 5.0.1p3

1. Open attached project2. Build to iOS IL2CPP3. Project will crash on device after few seconds Note: mono does not have this issue Read more

29
votes
Fixed

EditorSceneManager: sceneClosing and sceneClosed callbacks are not calle...

Scene Management

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Feb 17, 2018

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Version/s: 2018.1.0b7

How to reproduce:1. Open attaches Unity project2. Create new scene3. Open created scene Expected result: "SceneClosing", "SceneClose... Read more

31
votes
Fixed

[Text][Font] Problem with text alignment when using custom font

UI

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Jan 11, 2016

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Version/s: 5.3.1p1

To reproduce:1. Open attached project2. Open Test scene3. Select text object under MAGISTRALCBOLD game object4. Select any vertical ... Read more

59
votes
By Design

The released assets are not unloaded when Resources.UnloadUnusedAssets i...

Addressable Assets

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Jun 02, 2023

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Version/s: 2022.3.1f1, 2023.1.0b18, 2023.2.0a16

Reproduction steps:1. Open the attached “ASDQWE” project2. Open the Addressables Groups Window (Asset Management > Addresables &g... Read more

75
votes
Fixed

[VR]EarlyUpdate.XRUpdate's CPU usage increases by about 2.4ms every 10mi...

XR SDK

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Dec 26, 2018

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.0f2, 2019.1.0a1

Steps to reproduce: 1. Create a new project2. Enable VR3. Build for standalone with "Development Build" and "Auto-Connect Profiler"4... Read more

19
votes
Won't Fix

[Android]The R.java generated by Unity during android compilation is too...

Android

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Jul 28, 2016

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Version/s: 5.4.0f2

Steps to reproduce:1. Open "AndroidRClass.zip" project2. Build project on android platform3. Go to Temp/stagingArea/gen and in searc... Read more

31
votes
Duplicate

Errors about "Invalid AABB result" appear in console while running a scene

Editor - Other

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Dec 16, 2015

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Version/s: 5.3.1f1

Regression from Version 5.3.0f4 (2524e04062b4)Repro steps:1. Open attached project2. Run the "Level" scene==>aabb.IsFinite()IsFin... Read more

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