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0
votes
Fixed

[Resources.Load] Crash in MessageForwarder::WillHandleMessage when calli...

Deployment Management

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Feb 02, 2016

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Version/s: 5.3.2p1

To reproduce:1. Build windows standalone version of the attached project2. Run standalone build3. Build crashes Reproducible: 5.4.0b... Read more

11
votes
Fixed

[Shadows] Shadow resolution is bad with deferred + huge meshes in scene

Shadows/Lights

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Feb 02, 2016

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Version/s: 5.3.2p1

Reproduction steps:1) Open "Repro" project I attached below and proceed to "test" scene.2) Go into playmode - you should see jagged ... Read more

11
votes
Fixed

Failed executing external process for 'Final Gather' job error repeating...

Progressive Lightmapper

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Feb 02, 2016

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Version/s: 5.3.1p3

To reproduce:1. Open attached project2. Open PVE_C01_004 scenek3. Bake scene lighting4. Notice "Failed executing external process fo... Read more

0
votes
Fixed

Having two Game view windows, second window never receives input

Scene/Game View

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Feb 02, 2016

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Version/s: 5.4.0b4

Having two Game view windows, only one Game view window receives input. If selecting the other one, input is not received. Reproduci... Read more

0
votes
Postponed

[PLM] Incorrect handling of transmission when using colors

Progressive Lightmapper

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Feb 02, 2016

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Version/s:

The current code does not support correct transmission with baked GI or ignores transmission through colored objects, such as staine... Read more

3
votes
Fixed

[UI] Canvas changing position with non UI element parent (Screen space -...

UI

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Feb 02, 2016

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Version/s: 5.3.2f1

Reproduction steps:1) Create new project2) Create UI Canvas (Render mode: Screen Space - Overlay)3) Create UI Image as Canvas child4... Read more

0
votes
Not Reproducible

[Occlusion Culling] Lighting is inconsistent if there is no occlusion cu...

Graphics - General

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Feb 02, 2016

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Version/s: 5.4.0b4

Not sure on area. When there is no baked occlusion in the scene the lighting will flicker and areas will turn un-lit in blocked area... Read more

1
votes
Not Reproducible

Inconsistent return of Input.mousePosition between Windows and OSX

Input

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Feb 02, 2016

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Version/s: 5.3.2p1

Steps to reproduce:1) open attached 'input.zip'2) build for Stand alone3) play and drag mouse to right top corner Expected: returns ... Read more

0
votes
Duplicate
0
votes
Fixed

[Shadows] GraphicsSettings setting screenspace shadows to "No Support" u...

Shadows/Lights

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Feb 02, 2016

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Version/s: 5.4.0b4

Changing internal shader to “No support”, requires unity restart. Also causes artifacts if cascade is not selected. Project Steps:1.... Read more