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[Regression][5.4] Shadowy artifact appears on mesh after importing 'City...
Steps to repro: 1. Open Unity;2. Crete new project;3. Open Asset Store (Window - Asset Store);4. Search for 'City Building Perfect K... Read more
Lighting in the Courtyard demo is broken
Silvia Rasheva on Slack:Courtyard is broken too. Have a look at it at some point when you have the opportunity pls and update it. Read more
Rescaling custom editor window crashes on CreateDirect3D11SurfaceFromDXG...
Steps to reproduce:1) open attached project2) open scene 'Test'3) Window > amplify color > LUT browser4) Attach this new windo... Read more
Unity crashes at EditorSceneManager::OpenSceneLoaded when reimporting ad...
Steps to reproduce: 1. Open attached project2. Open scene "main" and run it3. While game is running, go to the assets folder using f... Read more
Collider.sharedMaterial returns the Instanced material
Steps to reproduce: 1. Open attached project2. Open scene "DemoScene" and Run it3. In console, notice "BUG - the shared material SHO... Read more
"importer.GetNPOTScale() == TextureImporter::kNPOTKeep" assert appears w...
Steps:1. Open attached project==>"importer.GetNPOTScale() == TextureImporter::kNPOTKeep" error in console if there is no such err... Read more
Crash if more than 65535 game objects on exiting playmode/build
Steps to reproduce:1. Open attached project2. Select "GameObject" in the hierarchy and make its "Count" field more than 65535 in ins... Read more
[Cloth]Trying to create and select a prefab that has a cloth component t...
Steps to reproduce:1. Download and open attached project.2. Open scene named "Bug".3. Create an empty prefab inside of "Assets" fold... Read more
[WSA] WACK fails on Windows Runtime metadata validation
WACK fails when in Player Settings "Product Name" has a space in it's title. Reproducible on Universal 10 IL2CPP platform.With .NET ... Read more
The scene IDs do not refer to the same objects between the client and se...
To reproduce the issue follow the steps:1. Open "IdeationPhone" project2. Load the "Phone" scene3. Build the Standalone player and r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- APV data is sometimes incorrectly loaded from multiple baking sets when loading a scene
- GC Alloc spikes occur when calling UnityEngine.Resolution and UnityEngine.RefreshRate with Equals() and GetHashCode()
- Type error is thrown when a new ComputeShader is instantiated after destroying previous ComputeShader
- APV data becomes incorrect when reselecting the currently active Baking Set
- Launch screen image exceeds the screen bounds on IPad when building for iOS