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[Memory] Baking lightmaps with particular mesh causes Memory overuse and...
Repro steps: 1) Open the project and scene Main 2) Bake lighting (should be Auto) 3) When baking is on stage of Atlassing 1/16 - not... Read more
[Mesh] Script with overriden OnPopulateMesh() and UpdateMaterial() cause...
Repro steps: 1) Open the project and scene Crash 2) Select Canvas -> MultiImage 3) Click checkbox to enable/disable MultiImage objec... Read more
[IL2CPP] Loaded prefab with Resources.Load() has missing components on iOS
1. Open attached project 2. Build to iOS with IL2CPP 3. Some component will return null value in console Note: no repro with mono a... Read more
[IL2CPP] Build fails with link.xml
Build fails if link.xml is included in the Assets folder with those lines <assembly fullname="System.Web.Services"> <type fullname=... Read more
[Crash] Crash in ShaderLab::IntShader::GetTag, legacy Shaders used in Ed...
How to reproduce: 1. Import the attached Unity package "ShaderCrash719574" to a new project 2. Open CherryPop scene 3. Unity will cr... Read more
Setting frame rate of AnimationClip to 0 crashes unity
Steps to reproduce: 1. Open attached project ("AnimationClipCrash"); 2. Open scene "bug" 3. Run it Note: SetFrameRate.cs sets Anim... Read more
[Textures] RGBA Compressed PVRTC 2/4bit texture with compression quality...
To Reproduce: 1. Open the attached project and change platform to iOS. 2. Add of the textures in the project to a plane (make sure ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Depth texture is flipped when specific URP rendering settings are applied
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window