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"Sorting Layer" of Sprite Renderer is not drawn bold when overwritten in...
How to reproduce: 1. Start a new project 2. Create an empty GameObject 3. Add a SpriteRenderer component 4. Drag the GameObject to t... Read more
Monitor selection for Mac/Linux resolution dialog
-e: an option to select the output screen was added to Windows resolution dialog of standalone builds but it is not available for th... Read more
Standalone player is always on top
To reproduce: 1. Open new project 2. Make Windows Standalone build 3. Run build in Windowed mode 4. Drag player window around scr... Read more
uGUI input field broken on WP8
uGUI input field seems to throw exceptions when trying to use it on a WP8 build. To reproduce: 1. Open attached project 2. Open sce... Read more
WWW.GetAudioClip doesn't work on .ogv clips anymore
To Reproduce: 1. Open scene vid, play, notice that there is no sound. 2. Using MovieTexture.audioClip instead on the same video wo... Read more
Calling AudioClip.SetData causes a crash
Repro: 1. Open & run 'Untitled' scene. 2. Should crash on .SetData. Can't repro on 4.5.3p3, get a 'Cannot set data on streamed sam... Read more
Does not auto select gameObject when dragged into hierarchy from project...
To reproduce: 1) Create new project 2) Create a GameObject 3) Drag it from Hierarchy to Project View to make a prefab 4) Drag the ne... Read more
New events added to an EventTrigger cannot be removed in inspector if th...
To Reproduce: 1. Add a new EventTrigger. 2. Add new event (PointerEnter) & add 2 entries to it. 3. Add a pointer exit event, noti... Read more
Crash when there is more than a certain number of canvasses in scene and...
Repro: 1. Open levels/L0A in the attached 'CanvasCrashRepro.zip'. 2. Enable 'Canvas' object in hierarchy, Unity should crash. 3. Re... Read more
Text is not shown when Vertical Overflow is set to Truncate
To reproduce: 1. Open attached project 2. Open TextTest scene 3. Select Text_Truncate game object 4. Drag it away from other objects... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PrepareDrawShadowsCommandStep1 when entering the Play Mode in a specific project
- Physics Layer Collision Matrix's Layer names, checkboxes and hover highlights become misaligned when the Editor's UI Scaling gets changed
- Light/shadow information on an edge of a Terrain tile creates a seam with an adjacent Terrain tile when baking a LightMap
- "Missing types referenced from component UniversalRenderPipelineGlobalSettings on game object UniversalRenderPipelineGlobalSettings..." warning is thrown after switching the Platform to tvOS
- “Metal: Error creating pipeline state (Universal Render Pipeline/2D/Sprite-Lit-Default): Vertex attribute BLENDINDICES0(5) of type uint4 cannot be read using MTLAttributeFormatFloat2 (null)“ when setting GPU Skinning to GPU after opening the project