Search Issue Tracker
By Design
Votes
8
Found in
5.1.2p1
Issue ID
719510
Regression
Yes
[Textures] RGBA Compressed PVRTC 2/4bit texture with compression quality set to to Best/Normal is less detailed than Fast
To Reproduce:
1. Open the attached project and change platform to iOS.
2. Add of the textures in the project to a plane (make sure that format is set to 'RGBA PVRTC_2/4').
3. Enable transparency on the material.
4. Switch between Fast/Normal/Best:
Observe that Fast has somewhat more details than best (see attached screenshots).
Not reproducible on 4.6.7p4, PVRTC with any quality setting seems to be more detailed in 4.6 than in 5.x
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
joe.davis
Jan 06, 2016 11:23
This issue has been filed against PVRTexLib (the compression library used by Unity) as BRN58373. If you have any questions related to the issue, please contact us through our forum: http://forum.imgtec.com/categories/powervr-graphics