Search Issue Tracker
[LoadLevel] Lighting looks much brighter in standalone after calling Loa...
Steps to reproduce: 1. Open attached project 2. Build the lights in the "cabinet" scene. 3. Run scene "startup" in editor. 4. After ... Read more
InvalidOperationException when using struct, OnGUI and using statement
To reproduce: 1. Open attached project 2. Open test scene 3. Press play 4. Notice InvalidOperationException Read more
Cursor.visible state doesn't change back after exiting play mode
Reproduction steps: 1. Open attached project 2. Open and play the "Level" scene (Don't change the project layout) 3. Notice the curs... Read more
UNetWeaver error when using SyncListStruct<T> with any type
Steps to reproduce: 1) open the project 2) look into console for error messages 3) check HowToMakeErrors.cs file for code Read more
Selecting corrupted animator controller in animator component crashes Unity
How to reproduce: 1. Open the attached project 2. Open Level01 scene 3. Select Player game object 4. Select on the circle selector i... Read more
ReadPixels get distorted input in Game View window
Steps to reproduce: 1. Download and open attached project "Color Picker Test.zip" 2. Play the scene "Debug" 3. Change aspect ratio t... Read more
Default option's appearance doesn't update if options are changed via sc...
Repro steps: 1) Open the project and scene DataBinding 2) Select ExampleRoot -> Options -> Panel -> Dropdown and notice the options... Read more
[WheelCollider][Terrain][SpeedTree] Wheel colliders don't work on terrai...
How to reproduce: 1. Open the attached project 2. Created the terrain via inspector 3. Resized it to 10000x10000 4. Mass place 50000... Read more
[iOS] Render.TransparentGeometry CPU usage is higher in 5.2 compared to 5.1
1. Open attached project 2. Build to iOS 3. Look at unity profiler, cpu usage 4. Graph will be spiking 5. Tapping on screen switches... Read more
[Crash/Image Effects] Using Noise and Grain image effect crashes windows...
Reproduction steps: 1. Create a new project 2. Import Effects package from standard assets 3. Attach Noise and Grain script to the c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TextMeshPro Shader "Mask" field does not update in Inspector when changing value
- Changing URP settings when a Shader Graph is open throws errors and renders the opened Shader Graph Asset useless
- GameObject cannot be renamed when right clicked and a different Editor window is in focus
- Objects are cleared when preloading a Pool during startup functions with Domain Reload disabled
- The text underline partially disappears when the bold effect is applied with certain fonts in the UI Builder