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[WebGL][Build] DestroyImmediate causes crash
Repro steps: 1) Open and build the project 2) Run the build and click the Destroy button in it 3) Notice the crash Read more
[UWP][WSA] package name with dot and number causes errors in generated s...
Reproduction steps: 1. Create any project with dot symbol in it (for example "Project1.0.0"); 2. Build the solution (WSA or UWP); 3.... Read more
[WSA] Player Settings is not using ObjectFields for icons and splashscreen
1. What happened Windows Store Player Settings is using buttons to assign image files to icons and splashscreen. Should use EditorGU... Read more
[OSX][GLCORE] Major Skinned Mesh Scene View Rendering Problems
Reproduction steps: 1. Open attached project "AnimationTest" 2. Open scene "Demo" 3. Enter play mode 4. Observe both Scene window an... Read more
OpenGL ES 3.0 Issues with Custom Shader on some android devices
When publishing and running builds for Android using the Auto Graphics API or OpenGL ES 3.0, the text using the TMPro_SDF-Surface sh... Read more
[GameView] Input works properly only on one of multiple GameView
Repro steps: 1) Open the project(N.B. don't close any windows, just drag them, so you could see console and both Game Views 2) Attac... Read more
[ImportPackage] Selected file is not highlighted in the import package w...
How to reproduce: 1. Create new Unity project 2. Open one of the unity packages window (Right Mouse Click on Asses folder > Import p... Read more
When importing packages, warning refers to folder as to a file
Steps to reproduce: 1. Create empty project. 2. Import attached package "A". 3. Import attached package "B". 4. Notice warning mes... Read more
List in bug reporter doesn't hide after tabing out of the title or click...
How to reproduce: 1. Open Unity 2. Create a bug report (Help > Report a Bug) 3. Write something to the title, when list of related e... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text is unreadable when DLSS is applied to the Canvas with Render Mode set to World Space
- NullReferenceException errors appear in the Console when changing the values of Visual Effect Control Clip Events' Attributes
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP