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Fixed in Unity 5.2.4

Votes

0

Found in

5.2.0f3

Issue ID

728361

Regression

Yes

[iOS] Render.TransparentGeometry CPU usage is higher in 5.2 compared to 5.1

iOS

-

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Priority: 3Not yet prioritized for a release

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Severity: 2Core functionality majorly impacted

1. Open attached project
2. Build to iOS
3. Look at unity profiler, cpu usage
4. Graph will be spiking
5. Tapping on screen switches fps lock

Comments (1)

  1. 39caa0a850d1d28b0599e99a6ae57aae?d=mm

    Landci

    Feb 05, 2016 10:37

    I am having the same issue with 5.3.2p1 on iphone 4!!!

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