Search Issue Tracker
Fixed in 5.2.4
Votes
0
Found in
5.2.0f3
Issue ID
728361
Regression
Yes
[iOS] Render.TransparentGeometry CPU usage is higher in 5.2 compared to 5.1
1. Open attached project
2. Build to iOS
3. Look at unity profiler, cpu usage
4. Graph will be spiking
5. Tapping on screen switches fps lock
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
- White lighting artifact when a point light with a small emission range and "Hard Shadows" touches an object while a directional light with "Soft Shadows" and another point light are present
Landci
Feb 05, 2016 10:37
I am having the same issue with 5.3.2p1 on iphone 4!!!