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0
votes
Fixed

[WebGL] IL2CPP exception when compiling to WebGL

WebGL

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Feb 04, 2016

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Version/s: 5.4.0b4

Reproduction steps:1. Open project "benchmark2015"2. Build for WebGL--- Build will fail Full error message in edit Regression since:... Read more

2
votes
Fixed
0
votes
Won't Fix

Custom shader fails to compile for WebGL

Shaders

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Feb 04, 2016

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Version/s: 5.3.0f2

To reproduce the issue follow the steps:1. Open "wireframe" project2. Build WebGL project3. Run the project4. Press "wire_frame" but... Read more

2
votes
By Design

Moving Ambient Occlusion in GearVR

VR

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Feb 04, 2016

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Version/s: 5.3.2f1

Ambient Occlusion Shadow in GearVR is movingTo reproduce:1) Open the attached project2) Build it to Samsung S63) Move GearVR in fast... Read more

0
votes
Fixed

Profiling inner coroutines causes the editor to hang

Profiling

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Feb 04, 2016

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Version/s: 5.3.0f4

Steps to reproduce: 1. Open attached project2. Open scene "Test"3. Open Profiler window4. Run sceneEditor hangs after ~2 seconds Not... Read more

0
votes
Fixed

[MSE] In playmode, Add new scene from context menu throws error

Scene/Game View

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Feb 04, 2016

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Version/s: 5.5.0a1

Steps to repro:1. Launch project2. Go to playmode3. Right click on a scene header and choose "Add new scene" from context menu Read more

4
votes
Fixed

[Shuriken] "IsFinite(outDistanceForSort)" error when particles used in c...

Shuriken

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Feb 04, 2016

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Version/s: 5.3.2p1

Particle system throws errors when placed in a scene in conjunction with the WaterProDaytime standard asset and viewed in the Scene ... Read more

0
votes
Not Reproducible

[Android] Input.mousePosition always returns zeros on some devices

Android

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Feb 04, 2016

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Version/s: 5.4.0b4

Reproduction steps:1) Open attached project "MouseBug"2) Build for android and run--- Reproduced with Nexus 5X and LG G43) Touch var... Read more

0
votes
Fixed

[Camera] "Don't Clear" flags stop displaying game view when resizing sin...

Scene/Game View

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Feb 04, 2016

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Version/s: 5.4.0b5

Steps to reproduce:1. Download and open project "NewBug"2. Open "Main" scene3. Resize Game screen see attached gif "Game.gif" Notice... Read more

0
votes
Fixed

[DX12] Game crash when using Multicore (error: hread:: EqualsCurrentThre...

DirectX

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Feb 04, 2016

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Version/s:

Steps to repro: 1. Download the project from https://oc.unity3d.com/index.php/s/mmGsRAL1QQH2yse2. launch the exe with -force-d3d12 -... Read more

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