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Unity automatically unpauses the AudioListener when a built is restored
Steps to reproduce : - import the project attached - open the scene - build it for standalone - open the standalone build - press s... Read more
Scene behaves different in the Editor than in the Standlone Build
Steps to reproduce : - import the project attached - open the scene "Main" - build it for Standalone - play both the scene in the e... Read more
Clicking on a Mecanim error message does not select the game object
Steps to reproduce : - import the project attached by the user in the last reply - open the scene and press play - click on the mes... Read more
Error: "Heightmaps above 4096x4096 in resolution are not supported" afte...
See user's description. Also present in 4.1.4.f1 (Create Blank Project Terrain > Create Terrain Terrain > Import Height Map Raw ... Read more
Skybox with cubemap works incorrectly on Nexus 10
The skybox with a cubemap is shown upside down on the Google Nexus 10 device. Tested devices: Google Nexus 10 with Android 4.2.1 (r... Read more
Custom quality settings not shown on Mac standalone
Steps to reproduce : - create a new project - go to Edit > Project Settings > Quality - add a new quality level - build the scene f... Read more
Scene loading is slower on Android than on iOS
Loading the scene via "LoadLevelAdditiveAsync" takes 2 seconds to load on an iPad 4 and around 10 seconds on a Samsung Galaxy Note 1... Read more
Pasting gameObject into Hierarchy inserts at wrong level
When pasting a copied gameObject or collection of gameObjects or a gameObject parent and children, into the heirarchy, it always ins... Read more
Error building Player: NotSupportedException: Too many handles
To reproduce: 1. Open project 2. Build to iOS 3. Error building Player: NotSupportedException: Too many handles Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The error message "OPENGL NATIVE PLUG-IN ERROR: GL_OUT_OF_MEMORY:" is thrown when the video is playing
- [IL2CPP] Build fails with the error "[1mcannot convert 'Nullable_1_tEA06D91799914C5C8830F83CE2A8395868C14F02' to 'int32_t' (aka 'int') without a conversion operator" when IL2CPP is used as the Scripting Backend
- Rigidbody interpolation is performed after the next frame's FixedUpdate() when using Rigidbody2D
- OnAudioFilterRead not working as expected for generator scripts
- Construct matrix block disappears, and other bugs and exceptions related to it show when opening/running project