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[Android]Render to texture is black when coming back from background on ...
To reproduce: 1) Open attached project and scene in it 2) Build and run on Android 3) Tap on screen, the character will change color... Read more
WWW.texture returns no exceptions or error flags for invalid data
Repro steps: 1) Open the project and only scene 2) Play it and notice that there is a red question mark as a texture 3) Notice there... Read more
Text color changes to black in editor play mode with Advanced Additive S...
Reproduction steps: 1. Open attached project (ReproProject.zip) 2. Open the "UIBug" scene located in Assets/CodingJar/AdditiveScenes... Read more
Upgrading to Unity5 does not convert Slider Join 2D 'Collide Connected' ...
Step to reproduce: 1) open the attached project with unity 4 2) verify that Collide connected is checked on the object 'ClickMe' 3) ... Read more
[Animator] When deleting a Transition or State hindrance message box app...
Steps to reproduce: 1. Download and import attached project. 2. Open "main" Scene. 3. Select "test" GameObject in the Hierarchy vie... Read more
[Usability] Build Settings window is confusing when platform support is ...
Reproduction steps: 1. Launch 5.3+ Unity editor with missing target support modules. 2. Go to "File > Build Settings". 3. Select any... Read more
iOS build size is increased in 5.2.3 compared to 5.2.1
1. Open attached project 2. Build to iOS IL2CPP 3. Archive via XCode and check ipa binary size 5.2.1f1: armv7 __TEXT 28835840 ... Read more
[enableEmission] Typo in warning CS0618, which says to use emission.enable
Repro steps: 1) Open my attached project and the only scene in it 2) Notice one warning(CS0618) and one error(CS1061) in the console... Read more
[ImageEffects] Tonemapping Color Grading "Fast Mode" makes LUT inconsistent
Using "Fast Mode" for Tonemapping Color Grading component makes LUT results inconsistent. Result with some LUTs is correct, with oth... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
- Crash on OnDemandScheduler::HandleImportWorkerLogs when performing various Unity operations