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Configuration window "Select monitor" has different display's numbers th...
Configuration window "Select monitor" has different display's numbers than "Screen resolution" settings in Windows Please find a scr... Read more
When animation and game tabs are in the same place, the animation tab ch...
To reproduce:1. Open attached project2. Press play3. Notice that the "animation" tab changes to "failed to load" (see the attached .... Read more
Blend causes artifacts
Project Steps:1. Open scene "Test"2. Move "Cube (1)" notices that color is not cleared Read more
Adding SpawnablePrefab on the NetworkManager doesn't mark scene as dirty
What happenedThis is regression - it used to work in 5.2.x, but doesn't work in 5.3 and 5.4When we adding SpawnablePrefab to the lis... Read more
Editor freezes when using Profiler.EndSample due to non matching Profile...
To reproduce:1. Open attached project2. Open profiler3. Play scene 14. Press begin5. Press end6. Editor freezes Samples:OnGUI() (at ... Read more
[Shuriken] "StackOverflowException" appears and Editor freezes while usi...
Regression from at least Version 5.3.2p3 (b6c1a63227dc)Steps:1. Open project https://www.assetstore.unity3d.com/en/#!/content/11903=... Read more
[PaintTexture][Graphics] Sometimes blended textures disappear from Terra...
Steps to repro: 1. Open Unity;2. Create new project;3. Import attached 'terrainTextureBlending.unitypackage' package; 4. Notice that... Read more
NetworkAnimator component gives NullRefExeption for non-player spawnable...
What happenedSpecific of this bug:- on NetworkIdentity for spawnable prefab we do NOT set "LocalPlayerAuthority"- use NetworkServer.... Read more
[Outline/Shadow] Outline and shadow change color based on sprite's color.
Outlines and shadows changes color based on the color of their image sprite. Repro steps:1. Open UI scene from attached project2. Se... Read more
[tvOS] Video playback doesn't work on Apple TV with 5.4
To Reproduce: 1. Just build the attached project for Apple TV.2. Try clicking any of the button in the bottom right corner.3. Observ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS