Search Issue Tracker
Fixed in 2018.3.X
Votes
2
Found in
5.2.0f2
Issue ID
723452
Regression
No
Windows color picker does not pick correct color
Steps to reproduce :
- have a setup using a macbook retina running win 8 on bootcamp
- create a new material
- try to pick a color and notice that the only grayscale colors will be shown in the inspector
*Note :
Does not happen when running Unity on a macbook retina under OSX.
Does not reproduce on iMac or normal hd displays running on a windows machine.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Kougasama
Aug 26, 2016 17:59
Issue still not fixed. Problem happens in an editor-wide scale. Does not pick color at all (or random color), whatever color picker is being used (material, component color).