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[Graphics] Linear Lighting isn't consistent between Editor and Standalon...
To Reproduce: 1. Build the attached project for standalone with Linear lighting ( add the oceanview.unity3d asset bundle to the sta... Read more
Skybox overwrites object that has transparent shader with ZWrite off
Repro steps: 1. Open Scene.unity 2. Notice in the game view that the sphere doesn't render, but properly renders in the Scene view 3... Read more
[Input] Right side buttons Ctrl/Shift/Alt get stuck on Chrome WebGL
How to reproduce this bug: 1. Open attached project "KeyCodeTest.zip" 2. Attach "TestInputKey" script to "ColorDefine" object 3. Bui... Read more
Disabling Animator and setting update mode to AnimatePhysics breaks it a...
To reproduce: 1. Open attached project 2. Open AnimatorDisableBug scene 3. Play scene 4. Press D button 5. Press E button 7. Notice... Read more
Large memory allocations on canvas when running on Android devices
Canvas.SendWillRenderCanvases() takes a lot of memory on Android phones. Read more
[LegacyShaders, Deferred] Legacy Shaders/Specular is incorrect after 5.2
Repro steps: 1) Open the project and test scene 2) Notice that the object is much brighter 3) Repeat these steps in 5.1 and notice t... Read more
On iOS7 using dictation crashes app
To reproduce: 1) Download and open attached project 2) Build and run for iOS 3) Tap input field 4) Press the dictation button 5) No... Read more
[Audio] Yielding .mp3 file through WWW.audioClip freezes the main thread
Steps to reproduce: 1. Open the attached project 2. Build and run the project for Android or iOS device 3. Click the button in the ... Read more
[Windows][Build] Changing resolution through script stretches the screen
Repro steps: 1) Open the project and script PositionAtMouse.cs in editor 2) Change line 25 to: Screen.SetResolution(resolution.width... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Depth texture is flipped when specific URP rendering settings are applied
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window