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Clicking on keyframe selects previous animation clip
Steps to reproduce: 1. Open attached project2. Open scene "TestScene"3. In hierarchy, select "Animation" object which is parented by... Read more
[Animator][Regression] GetLocalizedString error is displayed after doubl...
Steps to reproduce: 1. Open Unity;2. Create new project;3. Import attached 'animatorTest.unitypackage' package;4. In the Project go ... Read more
[AssetBundle] README in AssetBundle Manager has incorrect link for tutorial
The link in the README for AssetBundle Manager is wrong. - import the AssetBundle Manager & Example Scene from the A$- go to the... Read more
[WebGL] Point light does not produce shadows and shines through walls
Steps to reproduce:1) open the attached project2) build to webgl3) play the build Actual: the light shines through wallsExpected: th... Read more
Build Settings window gets corrupted if predefined target platform doesn...
Reproduction steps: - Open the attached project with an Editor which doesn't have Web Player target platform- Open Build Settings wi... Read more
[SceneLoading] Scene caches and is loaded when playing another scene
Repro:1) Open the project2) Run and stop LoadMenuScene3) Open LobbyScene4) Change back to LoadMenuScene5) Play and notice LobbyScene... Read more
[tvOS] Project fails building if XCode 7.3 beta 4 is used
1. Open attached project2. Build to tvOS3. While XCode is building it will fail on "Keyboard.mm" file with following errors: /Users/... Read more
Unity apps on Android drain uses CPU even when they are paused
When android app is running in background it still consumes some cpu power (depending on device) Read more
[WP8.1] Can't disable portrait orientation splash screen in Windows Phon...
To reproduce:1. Build attached project2. Run on device3. Notice that splash screen turns into portrait orientation Reproducible on L... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject