Search Issue Tracker
By Design
Votes
1
Found in
5.2.0f2
Issue ID
724413
Regression
No
Skybox overwrites object that has transparent shader with ZWrite off
Repro steps:
1. Open Scene.unity
2. Notice in the game view that the sphere doesn't render, but properly renders in the Scene view
3. Select the Main Camera
4. Switch from Skybox to Solid Color and notice the sphere renders
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Laxer
Aug 09, 2017 00:10
This issue is there since Unity 5... will this ever be fixed?
For those who need a workaround:
Set 'clear flags' of your camera to "don't clear".
Duplicate your camera. Set 'clear flags' of the new camera to "skybox".
Set depth of the new camera to (depth of old camera -1).
Set 'Culling mask' of the new camera to "nothing".
This makes the new camera render the skybox before the other camera renders the scene. The new camera always has to have the same direction and FOV as the other one.