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Votes

1

Found in

5.2.0f2

Issue ID

724413

Regression

No

Skybox overwrites object that has transparent shader with ZWrite off

Shaders

-

Repro steps:
1. Open Scene.unity
2. Notice in the game view that the sphere doesn't render, but properly renders in the Scene view
3. Select the Main Camera
4. Switch from Skybox to Solid Color and notice the sphere renders

Comments (1)

  1. Laxer

    Aug 09, 2017 00:10

    This issue is there since Unity 5... will this ever be fixed?

    For those who need a workaround:
    Set 'clear flags' of your camera to "don't clear".
    Duplicate your camera. Set 'clear flags' of the new camera to "skybox".
    Set depth of the new camera to (depth of old camera -1).
    Set 'Culling mask' of the new camera to "nothing".

    This makes the new camera render the skybox before the other camera renders the scene. The new camera always has to have the same direction and FOV as the other one.

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