Search Issue Tracker
[ILCPP] Thread.Sleep doesn't work
To Reproduce: 1. Deploy the attached project with il2cpp. 2. Click test. 3. Notice that "Thread.Sleep(1000 * 10) (from script "Test... Read more
[WP8][Gyro] Input.gyro.useracceleration does not remove gravity on WP8
The input.gyro.useracceleration should remove the gravity values, thus resulting in pure user input. On wp8 it does not do that. As... Read more
When re-parenting an object to another object that has a negative x scal...
To reproduce: 1. Open attached project 2. Open scene 3. Drag arrow to make it child object of character 4. Notice that sprite arro... Read more
UNITY_WINRT_8_1 not defined for Universal 8.1 build
UNITY_WINRT_8_1 not defined for Universal 8.1 build. Reproducible on 4.6, 5.0 versions; Repro: 1. Open attached repro project "upd... Read more
[Physics2D] Physics2D.BoxCast less precise than Physics2D.Raycast
To reproduce: - Open the attached project and the scene - The test scene in the attached project features a cube that's performing b... Read more
Canvas do not switch to the chosen Sorting Layer
To reproduce: 1. Open attached project 2. Open scene 3. Select Canvas 4. Try to change sorting layer 5. Notice that it's impossible... Read more
[WP8] Pause resume takes a lot longer on Win BLU HD
This issue appears to affect the Win BLU HD phone in particular To reproduce: 1. Open angry bots or any other larger project 2. Bui... Read more
[Deffered][Orthographic] No warning when selected deferred rendering pat...
Steps to reproduce: 1. Create a new Unity project 2. Select 'Main Camera' game object 3. Set the rendering path to 'Deferred' 4. Se... Read more
[Perforce] Unity fails to checkout project assets
To Reproduce: 1. Put attached project inside a workspace & set up a connection to Perforce. 2. Submit everything in the default ch... Read more
[WP8.1] Build fails if a native plugin uses collection interfaces
To reproduce: 1. Open attached repro project 2. Build for Windows Phone 8.1 3. Notice the errors in console: Error building Player:... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow