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SyncListStruct<T> throws NullReferenceException if is declared without c...
Steps to reproduce: 1. Open attached project "772633.zip"2. Open scene "Assets/synclist/synclist.unity"3. Run scene4. Start as host5... Read more
[Networking]Typo in NetworkClient.connection.TransportRecieve
Steps to reproduce:1. Open attached project.2. Open script named "NewBehaviourScript".3. Add this line of code to the script: "Netwo... Read more
Unity generates faulty assembly which causes UNetViewer error
Steps to reproduce 1. Open attached project2. Notice errors in console:UNetWeaver error: Exception :System.ArgumentException: An ele... Read more
[MSE] Pasting component to game object moves it to another scene
Steps to reproduce: 1. Open attached project2. Open scene "SceneA"3. Drag scene "SceneB" into hierarchy to enable MSE4. In SceneB, s... Read more
[iOS] Changing iOS platform settings for plugin files doesn't save the a...
Steps to reproduce: IMPORTANT: Make sure you have Unity installed with both iOS and tvOS support - if you have only iOS support inst... Read more
[OSX] D3DCompiler produces incorrect bytecode on Mac (Wodka issue? - nee...
Repro steps:1) Open the project and TestShader.shader in it2) In the frag function notice line 54: "fixed c = 5.0xx"2) Select the Te... Read more
Particles.Simulate() simulates randomly in playmode
How to reproduce:1. Open the attached project2. Open and Play MyScene scene3. Hit play and observer how the particle plays4. Now kee... Read more
[HLSLcc] [GLCore] Using tex2D in a loop generates undefined variables
Steps to reproduce:1) open the project- notice shader errorERROR: 0:38: Use of undeclared identifier 'phase0_Input2' Reproducible: 5... Read more
Physics.RayCast misses scaled mesh in some places
Some raycasts miss the mesh if mesh is scaled in import settings and later scaled in scene. Steps to reproduce:1. Open attached proj... Read more
String Tag Map does not reset on Material Reset after being set by the S...
Steps to reproduce:1. Create a new material2. Set materials "Rendering Mode" to transperant3. Change standard shader to any other (e... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS