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UNet HLAPI packet queueing doesnt work with ReliableFragmented channels.
UNet HLAPI packet queueing doesnt work with ReliableFragmented channels. When a ReliableFragmented reaches capacity, a log message o... Read more
Loading asset bundles in the editor does not work
To reproduce: 1. Open attached project 2. In menu select Wooga -> Test -> LoadAssetBundles 3. Loading asset bundles in the editor d... Read more
[InputField] Image renders on InputField and makes it unselectable
Repro steps: 1) Open the project and TestScene 2) Run and try to click on text - notice it is impossible 3) Select Canvas -> ImagePo... Read more
[iOS] Input.location.isEnabledByUser returns 'true' even if Location Ser...
To Reproduce: 1. Run the attached project. 2. Click cancel when the app requests acces to location services. 3. Observe that 'Input... Read more
Compilation error The type exists in both
To reproduce: 1. Open attached project 2. Build to Windows 10 3. Notice error Read more
All animation events in a clip get played at once when animator.Play() i...
How to reproduce: 1. Open attached project 2. Open scene Scene.unity - Scene contains two squares 3. Play the scene - Note how on... Read more
[GLCORE] Using TextMesh and Native rendering plugins in same scene break...
To Reproduce: 1. Open the attached project in Editor and run. 2. Observe that nothing is rendered in GameView. 3. Disabling GUIText... Read more
[ImportSettings] Crunched textures without Mip Map generation are failed...
Repro steps: 1) Open a new project and import the image file user sent(vibracion_l@2x.png) 2) Click the image and in the Inspector ... Read more
[Emission] Distance mode doesn't stop emitting particles after stopping ...
Repro steps: 1) Open the project and Test scene 2) Select Particle system and notice that there is no emission 3) Try moving the sys... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Depth texture is flipped when specific URP rendering settings are applied
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window