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[Shuriken] Size over lifetime using separate axes works only on the X axis
Steps to reproduce: 1. Download and import attached project.2. Open scene: main3. Select and simulate particle system in editor.4. N... Read more
Asynchronous socket APIs sometimes causes crashes on Windows when using ...
These APIs include, but are not limited to: Socket.BeginSendSocket.BeginReceive Read more
[MixedBaking] SpotLight and pointlight realtime shadows doesn't appear f...
Reproduction steps:1. Open attached "prj" Unity project.2. Open test scene.3. Go to "Window > Lighting > Scene" and click "Bui... Read more
[ReflectionProbe] Baking custom reflection light probes overwrites the u...
Baking custom reflection light probes when an .exr file (Texture type: cubemap or HDRI) is assigned as the custom cubemap overwrites... Read more
[FPSController]FPS controller's y-axis mouse transform is captured by ma...
Steps to repro: 1. Open Unity;2. Import attached 'testIncorrectYAxisInput' package;3. Open 'test' scene'; 4. Notice that there is bo... Read more
[NetworkClient] MsgType.Disconnect is returned if connections times out ...
Steps to reproduce: 1. Open attached project2. Open scene "bug"3. Run it and wait until connection to non-existing server times out4... Read more
[iOS] Standard shader appears metallic on device even though metallic is...
To reproduce:1. Open attached project2. Build to iOS3. Launch the game on a device4. Notice that the clams on the tower have a metal... Read more
[Context][OSX] Error on switching Graphics API for Mac
Summary:On switching of Graphics API for Mac in Player settings error appears in the console.On changing from OpenGLCore to OpenGL2 ... Read more
Setting Texture through MaterialPropertyBlock doesn't affect objects rea...
Reproduction steps: 1. Open the attached project2. Open scene "Scene"3. Press Play4. Notice that object whose Texture was set throug... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject