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[Shuriken] Disabling automatic culling for parent particle disables also...
Steps to reproduce: 1. Download and import attached project.2. Open scene: main.3. Select particle system (1).4. In inspector, over ... Read more
Mono AOT JIT exceptions are hard to interpret
Sometimes mono aot does not compile properly and jit exceptions like this are produced. ExecutionEngineException: Attempting to JIT ... Read more
[Shuriken] Multi particle editor does not allows scaling the window
Steps to reproduce: 1. On fresh new project create a particle system.2. Select it.3. In inspector, over particle system component to... Read more
SpeedTreeWindAsset class will be stripped even if it is preserved
To reproduce:1. Build and Run attached project2. Notice following error in console: "Could not produce class with ID 228.This could ... Read more
Asset packages list is not alphabetically sorted
Asset packages list is not alphabetically sorted 1. What happenedAsset Packages list is not alphabetically sorted2. How we can repro... Read more
Unexpected recursive transfer of MonoBehaviour error on importing package
On importing asset project "Love/Hate" "Unexpected recursive transfer of MonoBehaviour. MonoBehaviour 'Farmer' is being transferred ... Read more
[tvOS] Gamecenter ShowLeaderboardUI/ShowAchievementsUI don't work on App...
To Reproduce: 1. Build and run the attached app on an Apple TV (might be necesarry to update provisioning profiles for it work).2. C... Read more
Inspector debug arrays values get duplicated instead of changed on edit
Steps to reproduce:1. Create new material2. Switch to Inspector Debug mode3. Try to edit any string value in arrays (e.g. "String Ta... Read more
Crash when built for windows after upgrade from 5.3 to 5.4
Steps to repro: #Open/upgrade project in 5.4.b7 - or test in 5.3.2f1 first, then upgrade. 1. Open project & Scene: "Demo1"2. Hit... Read more
Inspector debug "Duplicate" and "Delete" options don't work
Steps to reproduce:1. Create new material2. Turn on inspector debug mode3. Create more entries in "String Tag Map" array4. Try to de... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS