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ScrollRect "Clamped" movement type does not clamp scroll rect movement w...
To reproduce this bug: 1. Open the UI Beta Project 2. Open 'Scroll view' scene 3. Select 'ScrollView' object(Canvas->Window->Conten... Read more
Crash when changing between the different thresholds
Have not tried to reproduce - but the following was the steps that I performed just before the crash. To reproduce: - Download the ... Read more
Audio memory usage is significantly higher in WP8.1 than WP8
Steps to reproduce: 1. Download attached user's project 2. Build and run it on device 3. Measure used memory with detailed memory pr... Read more
Transition progress remains marked after exiting the play mode
Transition progress remains marked after exiting the play mode Repro: 1. Create a simple controller and assign motions to it 2. Ass... Read more
Undo add-layer impairs animator window
Undo add-layer impairs animator window Repro: 1. In the animator window, add some states to the animator 2. Create a new layer and ... Read more
When Gapless looping is turned off the pitch is shifted up
To reproduce this bug: 1. Open the attached project 2. Make sure the project type is iOS(File->Build Settings->iOS) 3. Select an a... Read more
A state doesn't get the transition reassigned when set to default
A state doesn't get the transition reassigned when set to default in sub-state machine Repro: 1. Create a new controller. 2. Create... Read more
Crash reimporting prefab on OSX
To reproduce: 1. Open attached project 2. In project window click right mouse button and select Reimport all 3. Unity crashes Read more
BlendTree slider broken when attempting to recalculate the thresholds
Maybe this is intentional design, but when attempting to re-calculate the threshold for "Speed" the BlendTree slider gets broken - p... Read more
After collapsing rect transform component in the inspector, it is imposs...
To reproduce this bug: 1. Create a new project 2. Create a Button 3. Select Button 4. Collapse its rect transform component in the ... Read more
All about bugs
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Latest issues
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- "Missing types referenced from component UniversalRenderPipelineGlobalSettings on game object UniversalRenderPipelineGlobalSettings..." warning is thrown after switching the Platform to tvOS
- “Metal: Error creating pipeline state (Universal Render Pipeline/2D/Sprite-Lit-Default): Vertex attribute BLENDINDICES0(5) of type uint4 cannot be read using MTLAttributeFormatFloat2 (null)“ when setting GPU Skinning to GPU after opening the project