Search Issue Tracker
Fixed in 5.2.1
Votes
1
Found in
5.2.0f3
Issue ID
726871
Regression
Yes
[Mecanim] New "Blend Tree" w/ "Write defaults" as false crash
Steps to reproduce:
1. Download and open attached project "unityCrash.zip"
2. If the crash did not occur after opening the project, play the scene and observe the crash
Note: Crash is caused by newly created blend tree that still has "Blend Tree" in "Motion" field (no motion selected, not even "None" for new blend tree) and false value for "Write Defaults" option.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][Vulkan] Crash on /system/lib/libandroid.so (ANativeWindow_setBuffersGeometry+4) when the Vulkan Graphics API is used
- Event handlers are preventing operations when trying to copy or paste HTML text in the WebGL Player
- [macOS] Crash on __pthread_kill when Exporting a Package while another export is in progress
- Crash on TransformAccessDestroyCallback when removing a URP Decal Projector component from a parent GameObject that had a URP Decal Projector child GameObject
- An added component is being removed form the prefab when reimporting the prefab
Add comment