Search Issue Tracker
Won't Fix
Votes
0
Found in
5.2.0f3
Issue ID
726862
Regression
No
System.Collections.Generic.Stack in Unity Windows build slower than in C# Console Application by a factor of ~2
To reproduce:
1. Open project
2. Build to windows
3. Enter a number (or leave 1000000) into the text box
4. Press "Run tests"
The results will be stored in projectfolder\output.log
5. Open stackTest.csproj in Visual Studio
6. Run it
7. Enter the same number you entered into the unity project
The results will be stored in projectfolder\StackTest_Console\bin\Debug\output.log
Compare the results. Notice that the console application pushes, pops and peeks about 2-3 times faster.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The cursor moves into wrong place when renaming folder/asset
- Assertion error "(dx - width < padding) || (dy - height < padding)" when using Pack Preview
- [Memory Profiler] The EntryType.NativeAllocationSites_MemoryLabelIndex of snapshots only reports -1 or 0 instead of the MemLabel used for allocations made from any call site.
- [Vulkan] Artifacts appear in the Player when using Screen Space shadows with orthographic camera
- Errors OnGUIDepth changed & GUIUtility:ProcessEvent when opening Textures with Third Party App
Add comment