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Function with return type 'const char *' of Native rendering plug-in cra...
How to reproduce: 1. Open attached project2. Open scene scene.unity3. Build to iOS and run- Note that the build crashes before even ... Read more
[Editor] Some terrain component's tooltips aren't displayed
Steps to repro: 1. Open Unity;2. Create new project;3. Add Terrain gameobject (GameObject -> 3D Object -> Terrain);4. Select T... Read more
Particles aren't rendered after being moved back in front of camera
Steps to reproduce: 1. Open attached project2. Open scene "scene1"3. Make sure that only game view is visible4. Run scene5. Click bu... Read more
[Spritepacker] with TightRotateEnabledSpritePackerPolicy flips sprites i...
Reproduction steps:1) Open project in the edit and proceed to "main" scene.2) Open sprite packer window and pack sprites with TightR... Read more
[Editor] Can’t select multiple object in Scene view by Command or Ctrl c...
Reproduction steps:1) In any project create two cubes2) Try selecting them both by holding Command or Ctrl button and clicking on th... Read more
[VR] Crash when toggling on VRSettings.enabled after settings is false w...
Using a simple test scene with just a few primitives, the following sequence of actions either crash the Unity Editor or leave the R... Read more
[iOS] Memory Leak with UI.Text.text
To reproduce:1. Open attached project2. Build for iOS3. Deploy to device in Xcode4. Open Memory debug window in Xcode5. Notice how m... Read more
Crash in Unity::GameObject::IsActive after clicking play button
To reproduce:1. Open attached project2. Keep playing/stopping scene until editor crashes (usually crashes after 1 minute of play but... Read more
[OSX][NVIDIA][entreprise support] UI elements flicker when they are move...
Reproduction steps:1) Open attached project "FlickeringUITest"2) Open scene "MainScene"3) Make sure you can see both Scene window an... Read more
Empty <color> tag in rich text UI.Text produces white coloured text inst...
Steps to reproduce:1. Create UI->Text object2. Change text value so it uses color tag without a parameter (e.g. <color>text... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject