Search Issue Tracker
Fixed in 5.4.2
Votes
1
Found in
5.3.0b5
Issue ID
742462
Regression
No
Visible edges (stitching) with baked GI
To reproduce:
- Open attached project
- Open "lighting_seam" scene
- Open Lighting window
- Select "Baked GI" and deselect "Precomputed Realtime GI"
- Bake
- Observe how Sphere gameobject looks (sceenshots attached)
Expected behavior: smooth lighting
Actual behavior: visible edges on the Sphere game object
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
forestrf
Apr 04, 2016 23:33
Can't use baked gi because of this