Search Issue Tracker
Fixed in 5.3.0
Votes
0
Found in
Issue ID
742432
Regression
Yes
[IL2CPP] Most engine classes (Physics2D, UI..) are stripped out when building with IL2CPP for iOS
To Reproduce:
1. Just build any project which has any Physics2D (or other classes like UI) components .
2. Observe that the app crashes when loading the scene (backtrace below).
Enabling or disabling "Strip Engine Code" has effect, not reproducible with Mono.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment