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[Geomerics][Backport 5.4->5.3] Bake gets stuck if the object is position...
Repro steps:1) Open the project and bakeproblem.scene in it2) Change mymodel object's position to (1000,500,1000)3) Click Build in t... Read more
Editor crash caused by Sliders Null Reference
Reproduction steps:1) Open project attached in the edit and proceed to scene "MoviePlayer".2) Notices in the inspector that slider r... Read more
Editor crash in ShaderWarmupFuncImpl
How to reproduce: 1. Open attached project2. Open scene Scenes/Boot.unity3. Play the scene4. When requested for a server, pick the f... Read more
Director losing timelines
note: was not able to repro how the sequence asset got corrupted, but this project and repro shows the corrupted/no timleline sequen... Read more
[tvOS] Splash Image property is cleared every time the project is played...
To Reproduce: 1. Open the attached project (or any other project).2. Set AppleTV splash image to any png file.3. Play any scene in e... Read more
Inspector lock state is lost once any editor window is maximized and min...
Steps to reproduce: 1. Open attached project2. In project tab, select "bugreport.txt" and lock its inspector3. Maximize any game win... Read more
Altering Mass on a Rigidbody with multiple child colliders causes positi...
Steps to reproduce: 1. Open attached project "775001.zip"2. Open scene "repro"3. Select "MeshBox (1)" in hierarchy and notice that i... Read more
[SyncList] Callback called by SyncList value change still has old value ...
Steps to reproduce: 1. Open attached project2. Open scene "test"3. Run scene and host server4. In console, notice Debug.Log printed ... Read more
Changes made to terrain settings don't mark scene as dirty
Steps to reproduce: 1. Open attached project "774962.zip"2. Open scene "A"3. In hierarchy, select Terrain4. Open Terrain Settings ta... Read more
Assigning SkinnedMeshRenderer with Materials array of size 0 to Shape mo...
Steps to reproduce: 1. Open attached project "ParticleSystemCrash.rar"2. Open scene "Test"3. In hieararchy, expand "archer2_anims_se... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS