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cannot convert `Type' expression to type `Type'
Reproduction steps: 1. Open the attached project 2. Notice the console output: "error CS1503: Argument `#2' cannot convert `Type' ex... Read more
Activation Guides and License window may contain link to Documentation
1. While opening Help from Manage License window I found that in case then internet is absent we have no ability to give user inform... Read more
[MSE] SceneManager.sceneCountInBuildSettings gives 0 until you run the game
How to reproduce: 1. Open the attached project 2. Notice that there are two scenes 3. Go to Build settings to be sure that there are... Read more
[AssetBundle] Loading scene through bundle second time crashes
Repro steps: 1) Open the project and LoadingScene in it 2) Play and wait for it to finish to load(click the popped up dialogs till t... Read more
“Negative ambient light” with HDR skybox artifacts in 5.3 is worse than ...
Default ambient lighting in Unity introduces “negative light” effects when the skybox has a huge dynamic range. See the following sc... Read more
[Forward] Texture UV Flips in Game View when Forward rendering is on
Steps to reproduce: 1. Open attached project 2. Open scene "Test" 4. Make sure game view window is visible 3. Open Player settings ... Read more
Coroutine called after object is disabled
To reproduce: 1. Open attached project 2. Play DestroyTest scene 3. Select Global object 4. Enable the bool field on Destroy Test s... Read more
Unregistered icall error using ParticleSystem.EmissionModule.enabled on ...
How to reproduce: 1. Open attached project 2. Build to iOS and run - Note how the application freezes on the device and there is a... Read more
[Terrain] Editor crashes on removing speed tree asset file used by terrain
Steps to Repo: 1. Right-click > 3D Object > Terrain 2. Terrain Component > Paint Trees > Edit Trees > Add Tree 3. Delete tree asset ... Read more
[OSX][Standalone] App crashes if resolution dialog is dragged from secon...
1. Open attached project 2. Build to OSX with two displays 3. Start app from secondary display 4. Drag Resolution dialog to primary ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assertion error "(dx - width < padding) || (dy - height < padding)" when using Pack Preview
- [Memory Profiler] The EntryType.NativeAllocationSites_MemoryLabelIndex of snapshots only reports -1 or 0 instead of the MemLabel used for allocations made from any call site.
- [Vulkan] Artifacts appear in the Player when using Screen Space shadows with orthographic camera
- Errors OnGUIDepth changed & GUIUtility:ProcessEvent when opening Textures with Third Party App
- Window preview appears on a different monitor when undocking and dragging a window with a high-resolution monitor set up on the right and a low-resolution monitor on the left.