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Editor crashes when you click in Editor window title bar while building ...
After clicking the Build button in the Build Settings window you can crash the Unity Editor by clicking on the main Unity Editor win... Read more
Reference to the script is set to "None" when package is imported
Reproduction steps(GIF attached):1. Open attached project.2. Go to "Assets > Import Package > Custom Package".3. Select "updat... Read more
Quitting editor while in play mode will cause scenes loaded additively t...
Steps to reproduce: 1. Open attached project2. Open scene "TestScene1"3. Run it and press "A". This will additively add "TestScene2"... Read more
There's no way to determine the reason behind each of multiple calls of ...
Steps to reproduce: First of all, multiple calls is by design so there's no bug in this aspect. 1. Open attached project2. Open scen... Read more
Dead scripting wrappers contribute to Asset GC workload
Steps to reproduce: 1. Open attached project2. Open scene "UnityGCTest"3. Open profiler4. Run scene5. In profiler, notice spikes tha... Read more
[UWP] IL2CPP build incorrectly sets Output Directory and Intermediate Di...
When trying to publish a build or generate the App Package with enabled option "Generate app bundle" for a UWP build, the following ... Read more
[CharacterController]Trigger-CharacterController inaccuracy
Steps to reproduce:1. Download the project and open the scene named "BugScene".2. Notice that both game objects "Rigidbody+Collider"... Read more
[GLCore] No quadbuffer stereo support via the -enable-stereoscopic3d com...
Looks like stereo rendering is not implemented on GLCore. Read more
[ImageEffects] Image Effect brightens scene in Linear color space
Image effect script in conjunction with MSAA brighten the game view in Linear color space on GLCore. 1. Open Level 01 from attached ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject