Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
3
Found in
5.0.0f2
Issue ID
674588
Regression
No
Scaling rigidbodies with offset child colliders produces unstable results
How to reproduce:
1. Open the attached project "674588Collider.zip"
2. Open and Play "Test" scene
3. Press B and V to scale the Cube
4. Notice the cube hops and jitters, especially if you scale up and down rapidly.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time
eddyb
Nov 03, 2017 16:32
We're waiting on this fix as well. When will PhysX 3.4 be integrated?
Plystire
Dec 17, 2016 07:28
Further clarification of bug:
https://forum.unity3d.com/threads/zero-gravity-issue-with-vr-rig.444280/
Plystire
Dec 17, 2016 03:17
The "jitter" also becomes progressively worse over time. This is game breaking for my project. Please fix!