Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
3
Found in
5.0.0f2
Issue ID
674588
Regression
No
Scaling rigidbodies with offset child colliders produces unstable results
How to reproduce:
1. Open the attached project "674588Collider.zip"
2. Open and Play "Test" scene
3. Press B and V to scale the Cube
4. Notice the cube hops and jitters, especially if you scale up and down rapidly.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigidbody2D.Slide API does not have the needed configuration when creating a 2D Top-Down character controller
- Opening reference for "Playables"component redirects to a missing page
- Sprite Renderer image is changed when switching Mask Interaction and changing Sprite to a shared Sprite
- An unsigned integer is not compared with an integer correctly in player when using IL2CPP backend
- Graphical artifacts are being rendered in Scenes that are loaded during run-time when GPU Resident Drawer is turned on
eddyb
Nov 03, 2017 16:32
We're waiting on this fix as well. When will PhysX 3.4 be integrated?
Plystire
Dec 17, 2016 07:28
Further clarification of bug:
https://forum.unity3d.com/threads/zero-gravity-issue-with-vr-rig.444280/
Plystire
Dec 17, 2016 03:17
The "jitter" also becomes progressively worse over time. This is game breaking for my project. Please fix!