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0
votes
Fixed

[Shuriken] Size over lifetime works only for X axis when 3D start size i...

Shuriken

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Mar 24, 2016

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Version/s: 5.4.0b12

Steps to reproduce: 1. Download and import attached project.2. Open scene main.3. Press play or simulate particle system in editor E... Read more

0
votes
Fixed

Additively added scenes stay in the hierarchy after turning Unity off du...

Assets Management

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Mar 24, 2016

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Version/s: 5.4.0b10

Steps to reproduce:1. Open attached project2. Open "first" scene3. Enter the playmoode4. Load scenes additively with keys A, S and J... Read more

0
votes
By Design

AssetDatabase.LoadAllAssetRepresentationsAtPath() returns an array of null

Asset Loading

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Mar 24, 2016

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Version/s: 5.3.2p2

Reproduction steps:1) Open attached project2) Make sure you are connected to a cache server3) Click WBSF->Rendering Utils->Ass... Read more

3
votes
Fixed

[iOS] Application freezes when trying to load many WWWs simultaneously

iOS

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Mar 24, 2016

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Version/s: 5.3.3f1

Steps to reproduce: 1. Open attached project2. Build the project for iOS3. Build the generated Xcode project to a device4. Notice th... Read more

0
votes
Fixed

[WebGL][Windows] Realtime lights look different than in editor

WebGL

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Mar 24, 2016

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Version/s: 5.4.0b11

To reproduce:1. Build and run attached project2. Notice only the closest light seems to be visible. It has hard edges and no falloff... Read more

0
votes
By Design

The JSON serializer does not return a correct string length value when b...

IL2CPP

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Mar 24, 2016

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Version/s: 5.4.0b11

How to reproduce: 1. Open attached project2. Build to iOS and run3. Press the 'Serialize!' button- Note that the result will return ... Read more

0
votes
Fixed

Scale isn't animated with legacy animations, when in Play mode

Animation

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Mar 24, 2016

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Version/s: 5.4.0b11

Reproduction steps:1. Open the attached project2. Play the "main" scene3. Notice that the blue square moves, but doesn't scale Expec... Read more

0
votes
Fixed

[SinglePassStereo] rendering workaround doesn't solve this one

VR

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Mar 24, 2016

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Version/s: 5.4.0b11

When using Single-Pass-Stereo rendering (I'm using an HTC Vive), this building model renders double vision when more than one instan... Read more

0
votes
Fixed

[Speedtree] Billboards with different scales use a single scale

Speedtree Integration

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Mar 24, 2016

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Version/s: 5.4.0b10

Repro steps:1) Open the project and three-trees-with-different-scales.scene2) In the Game view notice, that the billboards are the s... Read more

0
votes
By Design

[GI] Light probe jumps around randomly near stretched billboard particle...

Global Illumination

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Mar 24, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Download and import attached project. (LightProbe.zip)2. Open scene: main3. Simulate particle system "Anubis ... Read more

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