Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
5.0.0f3
Issue ID
679908
Regression
No
[Terrain/RealtimeGI] Realtime GI Create Geometry for Multiple Terrain Console Error
When realtime GI is enabled for a scene including more than one terrain objects the following errors are printed to console multiple times.
terrainInstanceHashes.find (instances.instanceID) != terrainInstanceHashes.end ()
chunkSystem.rendererSize == 1;
false
Repro Steps:
1) Open attached project and scene _1MainMenu
2) Clear GI & Clean GI cache (to be sure)
3) Build Lighting
4) Check console for errors
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
PieetQ
Jan 19, 2018 17:37
Thank you, this solved my problem