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[Native] UnityCurrentMTLCommandEncoder returns null sometimes
How to reproduce: 1. Open attached project2. Build to iOS and run- Note that in the Xcode log, the pointer returned for the 'command... Read more
[OSX][compute] ComputeShader.FindKernel should throw "not supported"
Info:ComputeShader.FindKernel can't find the program in shader. It works on windows glcore, so might be osx and glcore related issue... Read more
Editing Text with Best Fit enabled causes artifacts to appear
Steps to reproduce: 1. Open attached project2. Open scene "repro"3. In hierarchy, select "Canvas > Text"4. In inspector, notice t... Read more
'finally' block of try/finally in coroutine is not called when object is...
Steps to reproduce:1. Download and open attached project "CoroutineNoDisposeRepro.zip"2. Open scene "Scene1" and play it3. Press eit... Read more
Deferred Camera with RenderTexture ignores ViewPort Rect
Steps to reproduce: 1. Open attached project "779420.zip"2. Open scene "test"3. In Player settings set rendering path to forward4. R... Read more
[Standalone] Corrupted textures in a huge project
Reproduction steps:1. Open attached "Stripped4" Unity project(4gb file).2. Open and play "Physics Based Tank Controller/Scene/Demo S... Read more
Navigation buttons stay visible after volume button was pressed on speci...
Reproduction steps:1. Open the attached project (ReproProject.zip)2. Build and run on LG G2 with Android 4.4.23. Press the volume up... Read more
[Plugin] Native Plugins using .bundle files are not recognised by the Ed...
Steps to reproduce: 1. Open attached project2. Go to Plugins/iOS/64 Bit Plugins directory3. Click on the .bundle plugin file4. Notic... Read more
[WP8.1][WP10] Hindi characters are invisible on Windows phones
On Windows phones Hindi (अरे! सभी को नमस्कार! यह मेरा नया संदेश है !!!) characters are invisible in input fields or simple labels. R... Read more
Trail Renderer showing a gap
Steps to reproduce:1. Open attached project "TrailRenderer.zip" in Unity 5.2 or earlier.2. Enter play mode.3. Try slowly moving Trai... Read more
All about bugs
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Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject