Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.3.1f1
Issue ID
764019
Regression
Yes
Animation importer creates different animation clip if firstly curves are copied and then SetCurve is called
How to reproduce:
1. Open the attached project
2. Open the editor window for AnimBug via Window/AnimBug
3. Drag "Take 001" from Anm_CaptainAmerica_Mov_02 into the Animation field
4. Hit "Modify animation", observe the difference between the original and the copied curve
5.(workaround) De-selecting the "SetCurve at end" option causes the code to call SetCurve first, then copy the curves over. In this case the copied curve stays identical to the original.
Not reproducible: 5.1.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Packages cannot be added from a registry that returns invalid publish dates [Windows-only]
- Physics.SyncColliderTransforms syncs every collider when the local position hasn't changed
- [GPU PLM] Part of baked shadows are broken when hitting a backface
- [DX12] Nothing is being rendered when using Alt+Enter to maximize a resized windowed player
- [DX12] Player freezes and/or crashes when switching between full screen modes
Add comment