Search Issue Tracker
Fixed
Votes
0
Found in
5.3.1p2
Issue ID
764054
Regression
Yes
[iOS] OnEndDrag is not called when 'Touch Input Module' is used and it is above 'Standalone Input Module' in the inspector
Steps to reproduce:
1. Open attached project (DragTest.zip)
2. Build the 'DragTest' scene for iOS
3. Build and run Xcode project to iOS device
4. When the application is running, touch, drag and release your finger on the image or cube in the scene
5. Look at the Xcode debug log, notice that OnEndDrag and OnPointerUp is not called upon releasing the finger
Workaround: Select 'Main Camera'. In the inspector switch 'Touch Inout Module' with 'Standalone Input Module' by moving one of them up or down. Build and deploy the app. All events are called as expected.
Works as expected in editor.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment