Search Issue Tracker
Fixed
Votes
0
Found in
5.3.1p2
Issue ID
764054
Regression
Yes
[iOS] OnEndDrag is not called when 'Touch Input Module' is used and it is above 'Standalone Input Module' in the inspector
Steps to reproduce:
1. Open attached project (DragTest.zip)
2. Build the 'DragTest' scene for iOS
3. Build and run Xcode project to iOS device
4. When the application is running, touch, drag and release your finger on the image or cube in the scene
5. Look at the Xcode debug log, notice that OnEndDrag and OnPointerUp is not called upon releasing the finger
Workaround: Select 'Main Camera'. In the inspector switch 'Touch Inout Module' with 'Standalone Input Module' by moving one of them up or down. Build and deploy the app. All events are called as expected.
Works as expected in editor.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some particles do not disappear when setting the particle remainingLifetime property to 0
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
Add comment